Reciprocity – First Peek, Part II

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The air stunk of mildew of cigarettes. At least in the front foyer. Farther inside, the aroma of cooking smells and latrines began to intensify and take precedence. The interior floor space looked gutted, nothing but concrete floors and beams with barely any demarcation between one section and the next. In a central beam that lay several dozen meters inside, a large monitor had been mounted that was tuned to the local news.

The reporter recapped the game-winning goal by Villanueva, then quickly moved on to cover the displacement camps in Darwin clashing with police. After a few introductory words Shen could not hear, they moved to aerial footage of people with tan-complexions rioting, overturned cars and fires, and light-skinned police retaliating with shields and batons.

They passed many improvised rooms as they walked through the building proper. Tall stacks of crates or sheets of plywood, drywall or corrugated plastic that denoted the boundaries of different rooms. And inside, those who were at home sat huddled before monitors or gas stoves, cooking their afternoon meals or engaged in some online gaming. In one, a young lady as busy pleasuring and older man. Both parties looked up to acknowledge them as they passed a bead curtain that acted as the doorway, and then went right back to their carnal activity.

“This way,” said Shen, as they neared the stairwell at the end. The smell of mildew followed them, and on every stoop, a new waft of cooking smells. By the time they reached the fourth floor, the density decreased and it looked as if the entire space was dominated by one living area.

Not far from the doorway, two young toughs sat on some stacked plastic crates and exchanged words. The taller one wore a faux leather vest, what appeared to be tā moko ink on his arm. The smaller one wore a white tank and jeans, and his eyes glowed with a band of copper that indicated he had displays. Both jumped to their feet as soon as Shen and Ping walked in.

The tall one snapped his fingers, alerting three more youths in the room to approach them. Shen noticed the ink on his arm beginning to change shape, the intricate system of lines morphing to form something entirely different.

When the tall one spoke, he did so in Tagalog. “Ano ang gusto mo, tao?”

A small field of green characters formed in the lower right lens of Shen’s glasses.

What do you want, man?

“Is Wáng around?” he replied in Mandarin. He directed it to the smaller one, who immediately accessed a translation app and relayed it to the tall one. He stuck to Tagalog, and replied just as curtly.

“Siya ay hindi dito!”

He is not here!

Shen looked to Ping and reached into his pocket. Everyone reacted at once, pulling out assorted handguns and pointing them at him. Ping moved too, producing the impact gun he had inside his jacket. The weapon clacked loudly as he whipped it out, it’s targeting laser focused on the forehead of the shorter man.

“Stop!” Shen yelled.

The tall one’s ink had changed again. The line segments now converged to form the face of an angry tiger, mouth agape, fangs fully bared. Its purpose was clear to him now.

Dynamo ink, adrenal-activated, he thought. A way of letting people know exactly how pissed he was. He imaged there were many kids in Tondo that had them, perhaps it was a local gang’s calling card. Understandable that Wang had taken to hiring a few for security.

“Everyone just relax,” he said, raising his free hand defensively while the other slowly withdrew something from his jacket pocket. The tall one moved quickly to fetch what he’d removed as soon as it was clear.

A small folding leather case which he opened and examined. The display card inside read off a designation for a unit that no longer existed, and an army that went by a new name. But the identification and the picture were clear enough. A look confusion was the tall one’s reaction, which he directed at Shen. Shen nodded to him, motioning to the far end of the floor space, where he imaged Wáng would be.

“Go on. He’ll know what it means.”

The tall one said something to the others in Tagalog, and then ventured to the back, disappearing behind a large partition wall. All the weapons remained trained on them while they waited. Shen stood perfectly still and never stopped smiling. Ping, meanwhile, kept his weapon trained on the short one, his finger gently resting against the gun’s trigger. He, in turn, was now aiming his Glock squarely back at Ping.

Shen knew that if things went south, Ping would be the first to get a shot off. The make and model of the pistols the boys had indicated that they were old-world relics, double actions pistols with casings. No digital architecture in their design. In the time it took them to squeeze their triggers and ignite a single round, Ping’s weapon would have accelerated a full burst of caseless slugs into the short one’s forehead.

Of course, he also knew that that would be the only shot Ping could get off. Regardless of how fast the boy was, they had three more weapons aimed at them. And Shen knew he could only disarm one before the remaining three got a shot or two off at him.

Shooting first didn’t count much when you were horribly outgunned. Luckily, the tall one emerged again from behind the partition and yelled to his friends.

“Sabi niya ang mga ito ay okay!”

He says they are okay!

Shen smiled. He nodded to the men around him, who looked slightly dejected as they lowered their weapons. Ping lowered his as well and began to follow, when the tall one made an addendum.

“Siya ay nag-iiwan sa kanyang baril dito!”

He leaves his gun here!

Shen sighed and looked to Ping, nodding to his weapon. Ping didn’t argue, and flipped it around to pass it off to the nearest of Wáng’s henchmen. While reluctant, he didn’t appear particularly worried. He knew that the second any one of them tried to turn it on him, they’d receive a 2000 volt surprise.

Without further delay, they made it past the partition wall, and into the far end of the fourth floor. Shen immediately became aware of a long counter positioned next to the partition, and a large workstation pushed back against the far wall. Another thug-like man with dynamos was standing behind the counter, while at the workstation, a single Chinese national sat amidst a pile of scattered components and tools.

From the looks of things, he had been working on a wrist-mounted portable before they had arrived. Now, his eyes were fixed on Shen’s little “gift”. A monocle sat over one eye, but he wasn’t using it at the moment. As he gazed at the old credentials, no augments, apps or mediation were needed to make sense of it. Everything about it was known to him, as was the message it carried.

“Comrade Shen,” he said in Mandarin, his voice tired and harsh.

“Comrade Wáng,” he replied. “It’s been a long time.”

“Not long enough.” He kept his eyes fixed downward. “I can only imagine you coming here means that you are in some kind of trouble.”

Shen chuckled and advanced towards Wáng several paces. The man at the counter kept eying him carefully, his right hand clenching at something underneath. He paid him no mind, leaving that for Shen to do as he followed behind.

“Strictly speaking, I am no trouble. Nothing new, at least, old friend. But there have been some developments. Things which I need to speak to you about.”

Wáng looked at him momentarily, a look of bitter mistrust in his one eye. He looked back to the credentials quickly, and removed the monocle. His eyes took on a faraway look then, an expression that seemed to contain equal measures of nostalgia and sadness.

“Do you remember the day when we you first became a member of the unit?” he asked.

Shen took that as an invitation to come closer. “Yes, I do.”

“You should,” said Wáng, a trace of bitterness returning to his face. “For you, it was not as long ago. When I joined, the unit was still in its infancy. The concept of warfare not fought with tanks, bombs and assault rifles was still alien to most in the army. But those higher up had wisdom enough to know that information was the new measure of a nation’s wealth. It only served to reason that it would become the basis of warfare as well.”

Shen advanced the last few steps that stood between them.

“Methods that are not characterized by the use of the force of arms, nor by the use of military power, nor even by the presence of casualties and bloodshed, are just as likely to facilitate the successful realization of the war’s goals, if not more so,” Shen said, reciting the famous quote.

“You remember?” Wáng’s face momentarily brightened.

“Of course I do.” Shen replied, keeping his tone as even as he could. “And it’s what brings me here.”

Wáng removed the monocle and began to look at him ominously. He gave a quick glance at the man behind the counter, who stirred ever so slightly. Ping stood tensely by, poised to strike at the man with whatever weapons he still had at his disposal. At the moment, that was just his hands and feet. Perhaps it was time to get the point.

“I need to find Li.”

“Oh?” said Wáng. “I assume you mean our mutual acquaintance, from the old days?” Shen nodded. “I haven’t seen him in years.”

Shen removed his glasses and rubbed his tired eyes. It had been a long day, and there were limits to his patience as well. “I know you make regular trips to the mainland, old friend. And I know that you’ve met with members of the unit on your trips before.”

Wáng cocked an eyebrow. “You’ve been spying on me?”

“Not necessary, or possible given my current circumstances. But I do hear things. And I know that you facilitate entry to the mainland for people looking to get back into Zǔguó. I am one such person.”

Wáng nodded. “I also hear things, Comrade. And I find it hard to understand why you would want to return a place that does not welcome you. If anyone at Interior knew you were setting foot on native soil, they would surely have you shot on sight.”

“I know,” said Shen. “But I know that you can help with that.”

“What is it that you think I can do?”

“I will need biometric IDs for myself and the young one here, ones which I know you can provide. And I need you to facilitate a meeting with Li. I will take care of the rest, and see to it that you come away all the richer for it.”

“What do you want from Li?” he asked finally.

Shen inhaled deeply and looked him in the eye as he said it. “Boaying.”

Wáng went silent for a moment and looked caught between disbelief and amusement. Eventually, he opted for the latter and began laughing.

“Boaying does not exist, old friend. It was lost with the ‘restructuring’, like so much else. I’m sorry you wasted your time –”

Shen raised his hand to interject. “I know that is not true. I know that certain copies were made and that Li had access. If you could just –“

“What you are asking for is not possible!” Wáng said, cutting off all talk. “And even if it were, I would be hard pressed to think of anything that would justify the risk for me.”

“Oh?” said Shen, genuinely surprised. “I can think of much and more in that regard. I would imagine you would leave this hovel behind in a heartbeat if you could afford to do so. And I know that Comrade Li would be most grateful to you once he hears what I have to offer. He has accrued great wealth and power back home.”

“Quite,” said Wáng, rather bitterly. “Such are the rewards for those who ingratiated themselves with the new government.”

“Yes, but his power currently has limits. What I am proposing to him could potentially benefit him more than anything the Tuánjié zhèngfǔ has given to him. And knowing that you helped facilitate would put him in your debt for life.”

Wáng once again looked caught, this time between disbelief and anger. Mentioning his current surroundings, and raising the issue of Li’s own status back home was sure to do that. For a moment, neither man said anything. The silence only broke when Wáng looked in Ping’s direction and frowned.

“This one I do not recognize. He is new, yes?”

“He is that, yes.” Shen replied.

Wáng shook his head, drew in a deep breath and spat it out like it was bile. “He’s not even old enough to remember, is he? In fact, he looks barely old enough to know anything of what you are talking about.”

“Do not speak about me like I’m not even here!” Ping stepped forward with his hands curled into fists. The man behind the counter removed the submachinegun he had been concealing until now and aimed it at squarely at Ping. A small laser sight beamed in the dusty air, painting a small, steady dot on his right temple.

Shen looked at him angrily. Wáng could only respond with laughter.

“You see? He exhibits the petulance of the new generation. No deference at all.”

Ping face turned red and he was prepared to say something obscene, but thought the better of it. At this point, he had another gun aimed at him and was too far away to do anything about it. Shen was thankful at least that cooler heads were prevailing and the latest in Wáng’s group of thugs hadn’t lost control yet.

“One generation plants the trees, and another gets the shade,” Shen said, hoping to get them back on track. “Perhaps the fault lies in the world we left for them. It has corrupted them with excess and makes them forget.”

“Perhaps.” Wáng turned his attention back to the materials on his desk and began to tinker with them quietly. “But it too late to help that now. The world has moved on without us. My advice to you, Comrade, is to accept that.”

Shen waited momentarily. He was sure his old colleague would have more to say. When nothing came, he stepped back from the table and turned to Ping.

“I shall be in the city for a few more days. Please let me know if you reconsider.”

Wáng kept his eyes on his work and didn’t bother to reply. Shen turned to leave, but paused to say one last thing.

“Life certainly has not worked out the way any of us planned, old friend. Despite what you might think of the path I have chosen, I know that we share the same sense of loss. All that I ask is that you consider helping me right that wrong, and leave something better for those who follow in our footsteps.”

Wáng still would not acknowledge him. But Shen knew he had absorbed everything he had just said and that it made an impression. He came about again and walked by Ping, who seemed surprised and a bit beleaguered to see that they were leaving. Following Shen out, they returned to the thugs that guarded the stairwell where he retrieved his weapon. Stern glances were exchanged between them as they walked out, but Ping ignored them. His only concern at the moment was keeping up with Shen, and asking him the obvious once they were well out of earshot.

“Is that it? We’re just leaving?”

Shen slid his glasses back on and powered them back up. He had a number of new messages, all encrypted. No doubt, they were from his contacts back east. “He will come around. Just give him some time to think it over.”

“And what if he doesn’t?”

Shen smiled. “You do not know him as I do. He will not pass up an opportunity to place Li in his debt. And he is not as satisfied with his current predicament as he would pretend. He just does not want to admit as much openly. Give him time.”

Ping sighed, checking his weapon to make sure Wáng’s men hadn’t stripped it of its magazine. He was pleased to see that all the slugs were still there. “In the meantime, what do we do?”

They had come to the ground floor, where Shen stopped and turned to look at him. “Same as always,” he said. “We stay with those who would harbor us, and hope that no one in Beijing realizes we are here. Otherwise, we can expect to be returning to Zǔguó ahead of schedule.”

Reciprocity – First Peek

shutterstock_117410959Happy Holidays everyone! Hope this post finds everyone safe, snug and warm in their homes, preferably surrounded by loved ones and lots of new swag! While I’m on break from my writing jobs, I thought I’d switch gears and get back to my personal writing for a bit.

And as luck would have it, I made some headway with my latest story idea – the near-future thriller Reciprocity – and I thought I’d share some of it. So far, I’ve got a few introductory chapters, and a prologue that introduces the antagonist. So, over the next few days, I thought I might share some of this work and see how it stacks up.

Here is the first snippet, which takes place in the Philippines in the year 2029. Enjoy!

*               *               *

Manila, Philippines, Asia-Pacific Economic Cooperative

He was bathing in a sea of connectivity, looking out onto the second skin that blanketed the Earth. There was virtually no corner of it now that wasn’t covered, but finding oneself in a major city was like standing directly in a pivot. After spending many weeks off the grid, it was like stepping back into the light of day after days in a dark cave. His entire body awash with high-fidelity photonic light and a microwave glow.

He felt like his skin should be burning, and yet it wasn’t…

Setting his glasses to normal view, the microwave landscape disappeared and was replaced by the stark, colorful reality of the favela. At once, his sense adjusted the combination of movement and sound that was so common to such places. A world of congestion, decay, and waste, yet teeming with so much life. Shen remembered coming to the region before, back in the day before reality could be mediated and augmented.

Now, the unseen energy and information that coursed through the landscape was illustrated in any number of ways.

At the moment, it took the form of a dozen colorful overlays that played across his contacts. He looked left and right along the thoroughfare and was awarded with helpful icons and some less-than-helpful adverts. Compared to the Metro area, the visual landscape here was not nearly as cluttered. But there were still tourist markers and small tags that he could access if he so chose. Slum tourism had become its own business of sorts, a form of adventure tourism that appealed to the reckless and irresponsible.

And for their convenience, Tondo’s checkered past and the locales that had played a role were mapped out and catalogued. They walked a few more blocks, sticking to the overhang that shaded them from the beating sun. Bagyó season was fast approaching, and the air had taken on a sticky, wet quality. For those unaccustomed, it could be the most stifling thing in the world. But for expats accustomed to venturing across the Pacific, it was within the realm of the ordinary.

They passed several rows of vendors; men, women and children who had brought their stands directly out into the street, offering large piles of oranges, bananas, watermelon, dragonfruit, mangosteens, and lychees. Farther on, they were hit with the scent of fresh and rotted produce, and the stands changed their offering to provisions of cassava, okra, pak choi, and bitter melon.

Much like the clothiers, toy sellers and peddlers or wearables that resided not far away, they would be sitting on the very edge of the streets until the weather turned. Until the rain began to pelt down with incredible fury and the flooding began. A tenacious folk, and one that seemed to respond to escalating catastrophes like the coming and going of the tide.

“Is that it?” asked Ping, pointing to a hazy standing structure at the end of the block.

Shen squinted to allow his contacts to zoom in on the building, shrouded by dew and smog. An icon appeared over top that read Cathay Towers, and a small stub explaining the nature of the housing project and how its status was currently listed as Postponed Indefinitely.

“Yes, it is,” Shen replied, tapping on his glasses again to adjust the display. He cycled to IR and noted the sheer number of heat signatures located on the first three floors. “Looks like Wáng has found himself a colorful place to live.”

“Is it safe to just walk in?”

Shen looked to the fourth floor, noted the few bodies that were standing about. Another tap and the display adjusted again, aided by the small sensor suite attached to the outer frame. He zoomed and adjusted until the scanner had just the right resolution, producing signature of a different kind and in different color. Opal and green came together to indicate the outline of weapons, all small arms from the look of it.

“There’s not many protecting him. And their weapons are antiquated. We’ll have no trouble.”

They pressed on, moving through the sea of humanity and commerce. Upon reaching the thoroughfare that ran perpendicular to them, they passed into a different crush. Countless vehicles, smart and dumb, forced them to pick up their feet and weave through the tangled mass of metal and plastic. The shouts of vendors were replaced by cab drivers and commuters exchanging expletives in Tagalog, Spanish and English – often in the same sentence.

At the front entrance, a large set of double doors that were permanently open, they paused. Shen touched the small protrusion in his jacket pocket to make sure it was still there. An odd thing to do, but if things went awry in there, it was his assurance that they might make it through.

He looked to Ping, who appeared to be doing the same. Except in his case, his fingers tapped against the PDW stashed under his coat and next to his hip. In a pinch, he knew the boy could be counted on to retrieve it and squeeze off a maelstrom before anyone else got a shot. Hopefully, his old friend would be in a talking mood and it wouldn’t come to that.

“You ready?” he asked. Ping nodded, a look of hard resolve on his face. “Good. Stay close and try not to be appalled by what you see inside.”

The Future of Devices: The Wearable Tech Boom

Wearable-Computing-RevolutionThe wearable computing revolution that has been taking place in recent years has drawn in developers and tech giants from all over the world. Though its roots are deep, dating back to the late 60’s and early 80’s with the Sword of Damocles concept and the work of Steve Mann. But in recent years, thanks to the development of Google Glass, the case for wearable tech has moved beyond hobbyists and enthusiasts and into the mainstream.

And with display glasses now accounted for, the latest boom in development appears to be centered on smart watches and similar devices. These range from fitness trackers with just a few features to wrist-mounted version of smart phones that boast the same constellations of functions and apps (email, phone, text, skyping, etc.) And as always, the big-name industries are coming forward with their own concepts and designs.

apple_iwatch1First, there’s the much-anticipated Apple iWatch, which is still in the rumor stage. The company has been working on this project since late 2012, but has begun accelerating the process as it tries to expand its family of mobile devices to the wrist. Apple has already started work on trademarking the name in a number of countries in preparation for a late 2014 launch perhaps in October, with the device entering mass production in July.

And though it’s not yet clear what the device will look like, several mockups and proposals have been leaked. And recent reports from sources like Reuters and The Wall Street Journal have pointed towards multiple screen sizes and price points, suggesting an array of different band and face options in various materials to position it as a fashion accessory. It is also expected to include a durable sapphire crystal display, produced in collaboration with Apple partner GT Advanced.

iWatchWhile the iWatch will perform some tasks independently using the new iOS 8 platform, it will be dependent on a compatible iOS device for functions like receiving messages, voice calls, and notifications. It is also expected to feature wireless charging capabilities, advanced mapping abilities, and possibly near-field communication (NFC) integration. But an added bonus, as indicated by Apple’s recent filing for patents associated with their “Health” app, is the inclusion of biometric and health sensors.

Along with serving as a companion device to the iPhone and iPad, the iWatch will be able to measure multiple different health-related metrics. Consistent with the features of a fitness band, these will things like a pedometer, calories burned, sleep quality, heart rate, and more. The iWatch is said to include 10 different sensors to track health and fitness, providing an overall picture of health and making the health-tracking experience more accessible to the general public.

iOS8Apple has reportedly designed iOS 8 with the iWatch in mind, and the two are said to be heavily reliant on one another. The iWatch will likely take advantage of the “Health” app introduced with iOS 8, which may display all of the health-related information gathered by the watch. Currently, Apple is gearing up to begin mass production on the iWatch, and has been testing the device’s fitness capabilities with professional athletes such as Kobe Bryant, who will likely go on to promote the iWatch following its release.

Not to be outdone, Google launched its own brand of smartwatch – known as Android Wear – at this year’s I/O conference. Android Wear is the company’s software platform for linking smartwatches from companies including LG, Samsung and Motorola to Android phones and tablets. A preview of Wear was introduced this spring, the I/O conference provided more details on how it will work and made it clear that the company is investing heavily in the notion that wearables are the future.

android-wear-showdownAndroid Wear takes much of the functionality of Google Now – an intelligent personal assistant – and uses the smartwatch as a home for receiving notifications and context-based information. For the sake of travel, Android Wear will push relevant flight, weather and other information directly to the watch, where the user can tap and swipe their way through it and use embedded prompts and voice control to take further actions, like dictating a note with reminders to pack rain gear.

For the most part, Google had already revealed most of what Wear will be able to do in its preview, but its big on-stage debut at I/O was largely about getting app developers to buy into the platform and keep designing for a peripheral wearable interface in mind. Apps can be designed to harness different Android Wear “intents.” For example, the Lyft app takes advantage of the “call me a car” intent and can be set to be the default means of hailing a ride when you tell your smartwatch to find you a car.

androidwear-3Google officials also claimed at I/O that the same interface being Android Wear will be behind their new Android Auto and TV, two other integrated services that allow users to interface with their car and television via a mobile device. So don’t be surprised if you see someone unlocking or starting their car by talking into their watch in the near future. The first Android Wear watches – the Samsung Gear Live and the LG G Watch – are available to pre-order and the round-face Motorola Moto 360 is expected to come out later this summer.

All of these steps in integration and wearable technology are signs of an emergent trend, one where just about everything from personal devices to automobiles and even homes are smart and networked together – thus giving rise to a world where everything is remotely accessible. This concept, otherwise known as the “Internet of Things”, is expected to become the norm in the next 20 years, and will include other technologies like display contacts and mediated (aka. augmented) reality.

And be sure to check out this concept video of the Apple iWatch:


Sources:
cnet.com, (2), macrumors.com, engadget.com, gizmag.com

The Internet of Things: AR and Real World Search

https://i0.wp.com/screenmediadaily.com/wp-content/uploads/2013/04/augmented_reality_5.jpgWhen it comes to the future, it is clear that the concept of the “Internet of Things” holds sway. This idea – which states that all objects will someday be identifiable thanks to a virtual representations on the internet – is at the center of a great deal of innovation that drives our modern economy. Be it wearables, wireless, augmented reality, voice or image recognition, that which helps us combine the real with the virtual are on the grow.

And so it’s really no surprise that innovators are looking to take augmented reality to the next level. The fruit of some of this labor is Blippar, a market-leading image-recognition and augmented reality platform. Lately, they have been working on a proof of concept for Google Glass showing that 3-D searches are doable. This sort of technology is already available n the form of apps for smartphones, but a central database is lacking that could any device into a visual search engine.

https://i0.wp.com/inthralld.com/wp-content/uploads/2013/08/Say-Hello-to-Ikeas-2014-Interactive-Catalog-App-4.jpegAs Ambarish Mitra, the head of Blippar stated, AR is already gaining traction among consumers thanks to some of the world’s biggest industrial players recognizing the shift to visually mediated lifestyles. Examples include IKEA’s interactive catalog, Heinz’s AR recipe booklet or Amazon’s recent integration of the Flow AR technology into its primary shopping app. As this trend continues, we will need a Wikipedia-like database for 3-D objects that will be available to us anytime, anywhere.

Social networks and platforms like Instagram, Pinterest, Snapchat and Facebook have all driven a cultural shift in the way people exchange information. This takes the form of text updates, instant messaging, and uploaded images. But as the saying goes, “a picture is worth a thousand words”. In short, information absorbed through visual learning has a marked advantage over that which is absorbed through reading and text.

Augmented_Reality_Contact_lensIn fact, a recent NYU study found that people retain close to 80 percent of information they consume through images versus just 10 percent of what they read. If people are able to regularly consume rich content from the real world through our devices, we could learn, retain, and express our ideas and information more effectively. Naturally, there will always be situations where text-based search is the most practical tool, but searches arise from real-world experiences.

Right now, text is the only option available, and oftentimes, people are unable to best describe what they are looking for. But an image-recognition technology that could turn any smartphone, tablet or wearable device into a scanner that could identify any 3-D object would vastly simplify things. Information could be absorbed in a more efficient way, using an object’s features and pulling up information from a rapidly learning engine.

https://i0.wp.com/24reviews.com/wp-content/uploads/2014/03/QWERTY-keyboard.pngFor better or for worse, wearable designs of consumer electronics have come to reflect a new understanding in the past few years. Basically, they have come to be extensions of our senses, much as Marshall McCluhan wrote in his 1964 book Understanding Media: The Extensions of Man. Google Glass is representative of this revolutionary change, a step in the direction of users interacting with the environment around them through technology.

Leading tech companies are already investing time and money into the development of their own AR products, and countless patents and research allocations are being made with every passing year. Facebook’s acquisition of virtual reality company Oculus Rift is the most recent example, but even Samsung received a patent earlier this year for a camera-based augmented reality keyboard that is projected onto the fingers of the user.

https://i0.wp.com/blogs.gartner.com/it-glossary/files/2012/07/internet-of-things-gartner.pngAugmented reality has already proven itself to be a multi-million dollar industry – with 60 million users and around half a billion dollars in global revenues in 2013 alone. It’s expected to exceed $1 billion annually by 2015, and combined with a Google-Glass type device, this AR could eventually allow individuals to build vast libraries of data that will be the foundation for finding any 3-D object in the physical world.

In other words, the Internet of Things will become one step closer, with an evolving database of visual information at the base of it that is becoming ever larger and (in all likelihood) smarter. Oh dear, I sense another Skynet reference coming on! And in the meantime, enjoy this video that showcases Blippar’s vision of what this future of image overlay and recognition will look like:


Source: wired.com, dashboardinsight.com, blippar.com

Warning Signs from the Future

future-signs-02From bioenhancements becoming the norm, to people constantly wired into augmented reality; from synthetic organs to synthetic meat; driverless taxis to holograms and robot helpers – the future is likely to be an interesting-looking place. That’s the subject in a new Tumblr called Signs from the Near Future, where designer Fernando Barbella explores what signage will look like when we have to absorb all of these innovations into human culture.

Taking its cue from what eager startups and scientists predict, Barbella’s collection of photos looks a few decades into the future where dramatic, sci-fi inspired innovations have become everyday things. These include things like drones becoming a regular thing, driverless taxis (aka. robotaxis) and synthetic meat becoming available, high-tech classrooms servicing the post-humans amongst us, and enhancements and implants becoming so common they need to be regulated and monitored.

future-signs-01Barbella says that the project was inspired by articles he’s read on topics like nanomedicine, autonomous cars, and 3-D food printing, as well as classic books (Neuromancer, Fahrenheit 51), movies (Blade Runner, Gattaca), music (Rage Against The Machine), and TV shows (Fringe, Black Mirror). The designer chose to focus on signs because he figures that we’ll need a little guidance to speed up our learning curves with new technology. As he put it during an interview via email:

New materials, mashups between living organisms and nanotechnologies, improved capabilities for formerly ‘dumb’ and inanimate things . . . There’s lots of awesome things going on around us! And the fact is all these things are going to cease being just ‘projects’ to became part of our reality at any time soon. On the other hand, I chose to express these thing by signs deployed in ordinary places, featuring instructions and warnings because I feel that as we increasingly depend on technology, we will probably have less space for individual judgment to make decisions.

future-signs-07Some of the signs – including one thanking drivers for choosing to ride on a solar panel highway – can be traced back to specific news articles or announcements. The solar highway sign was inspired by a solar roadways crowdfunding campaign, which has so far raised over $2 million to build solar road panels. However, rather than focus on the buzz and how cool and modern such a development would be, Barbella chose to focus on what such a thing would look like.

At the same time, he wanted the pictures to serve as a sort of cautionary tale about the ups and down of the future. As he put it:

I feel that as we increasingly depend on technology, we will probably have less space for individual judgment to make decisions. …I’ve sticked to a more ‘mundane’ point of view, imagining that the people or authorities of any given county would be probably quite grateful for having the chance of transforming all that traffic into energy.

future-signs-03He says he wants his signs to not just depict that momentum and progress, but to reflect the potentially disturbing aspects of those advances as well. Beyond that, Barbella sees an interesting dynamic in the public’s push and pull against what new technology allows us to do. Though the technology grants people access to information and other cultures, it also poses issues of privacy and ethics that hold that back. As a result, privacy concerns are thus featured in the collection in a number of ways.

This includes warning people about “oversharing” via social media, how images snapped using contact display lenses will be shared in real-time with authorities, or how certain neighorhoods are drone patrolled. His images offer a look at why those issues are certain to keep coming — and at the same time, why many will ultimately fall aside. Barbella also stated that has more future signs in the queue, but he says that he’ll stop the moment they start to feel forced.

future-signs-05You have to admit, it does capture the sense of awe and wonder – not to mention fear and anxiety – of what our likely future promises. And as the saying goes, “a picture is worth a thousands words”. In this case, those words present a future that has one foot in the fantastical and another in the fearful, but in such a way that it seems entirely frank and straighforward. But that does seem to be the way the future works, doesn’t it? Somehow, it doesn’t seem like science fiction once it becomes a regular part of “mundane” reality.

To see more of his photos, head on over to his Tumblr account.

Sources: fastcoexist.com, theverge.com

The Future of Medicine: AR Treats Phantom Limb Pain

AR_plpStudies have shown that a good deal of amputees feel pain in their lost limbs, a condition known as Phantom Limb Pain (PLP). The condition is caused when the part of brain responsible for a limb’s movement becomes idle, and thus far has very difficult to treat. But a new study suggests therapy involving augmented reality and gaming could stimulate these unused areas of the brain, resulting in a significant reduction in discomfort.

Previous attempts to ease PLP by replicating sensory feedback from an artificial hand have included prosthetics and a treatment known as mirror therapy, where a reflection of the patient’s remaining limb is used to replace the phantom limb. Virtual reality systems have resulted in more sophisticated mirror therapy, but the approach is only useful for the treatment of one-sided amputees.

Mirror TherapyA research team from Sweden’s Chalmers University of Technology sought to overcome this and achieve greater levels of relief by testing a treatment where the virtual limb would be controlled through myoelectric activity. This is a process where the muscle signals which would control the phantom limb at the stump are detected and then used to create a pattern that will predict the limb’s movements and provide the requisite stimulation.

To test the treatment, the researchers connected amputee Ture Johanson – a man who have lived with PLP for 48 years – to a computer. Electrodes running from his stump to the machine provided the input signals, and on the computer screen, he was able to see and move a superimposed virtual arm. The electronic signals from his arm communicated to the computer and his movements were simulated before his very eyes, and then used to control a car in a racing game.

plp-augmented-realityWithin weeks of starting this augmented reality treatment in Max Ortiz Catalan’s clinic at Chalmers, his found his pain easing and even disappearing entirely. Mr Johanson says he has noticed other benefits, like how perceives his phantom hand to be in a resting, relaxed position rather than constantly a clenched fist:

The pain is much less now. I still have it often but it is shorter, for only a few seconds where before it was for minutes. And I now feel it only in my little finger and the top of my ring finger. Before it was from my wrist to my little finger… Can you imagine? For 48 years my hand was in a fist but after some weeks with this training I found that it was different. It was relaxed. It had opened.

Mr Johanson has also learned to control the movements of his phantom hand even when he is not wired up to the computer or watching the virtual limb.

AR_plp1Max Ortiz Catalan, the brains behind the new treatment, says giving the muscles a work-out while being able to watch the actions carried out may be key to the therapy. Catalan says it could also be used as a rehabilitation aid for people who have had a stroke or those with spinal cord injuries. As he put it:

The motor areas in the brain needed for movement of the amputated arm are reactivated, and the patient obtains visual feedback that tricks the brain into believing there is an arm executing such motor commands. He experiences himself as a whole, with the amputated arm back in place.

While he and his team points out that its research is based on the study of only one patient, the success in achieving pain relief following a series of unsuccessful treatments is a clear sign of efficacy and should lead to equally successful results in other test cases. Their research appeared in a recent issue of Frontiers in Neuroscience titled “Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient”.

Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient – See more at: http://journal.frontiersin.org/Journal/10.3389/fnins.2014.00024/full#sthash.BRadRPRS.dpuf
Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient – See more at: http://journal.frontiersin.org/Journal/10.3389/fnins.2014.00024/full#sthash.BRadRPRS.dpuf
Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient – See more at: http://journal.frontiersin.org/Journal/10.3389/fnins.2014.00024/full#sthash.BRadRPRS.dpuf

And in the meantime, be sure to check out this video of the therapy being demonstrated:


Source: gizmag.com, bbc.com, journal.frontiersin.org

The Future is Here: VR Taste Buds and Google Nose

holodeck_telexOne of the most intriguing and fastest-growing aspects of digital media is the possibilities it offers for augmenting reality. Currently, that means overlaying images or text on top of the real world through the use of display glasses or projectors. But in time, the range of possibilities might expand far beyond the visual range, incorporating the senses of taste and smell.

That’s where devices like the Digital Taste Interface comes into play. Developed by Nimesha Ranasinghe, an electrical engineer and the lead researcher of the team at National University of Singapore, this new technology seeks to combine the worlds of virtual reality and gestation. As Ranasinghe explained it in a recent interview with fastcompany.com:

Gustation is one of the fundamental and essential senses, [yet] it is almost unheard of in Internet communication, mainly due to the absence of digital controllability over the sense of taste. To simulate the sensation of taste digitally, we explored a new methodology which delivers and controls primary taste sensations electronically on the human tongue.

digital_taste_interfaceThe method involves two main modules, the first being a control system which formulates different properties of stimuli – basically, levels of current, frequency, and temperature. These combine to provide thermal changes and electrical stimulation that simulate taste sensations, which are in turn delivered by the second module. This is the tongue interface, which consists of two thin, metal electrodes.

According to Ranasinghe, during the course of clinical trials, subjects reported a range of taste experiences. These ranged from sour, salty and bitter sensations to minty, spicy, and sweet. But to successfully communicate between the control systems and sensors, Ranasinghe and her team created a new language format. Known as the TasteXML (TXML), this software specifies the format of specific taste messages.

digital_taste_interface1While the team is currently in negotiations to make the technology commercially available, there are a few pressing updates in the works for the Digital Taste Interface. The first is a more appealing way to use the tongue sensors, which currently are attached while the mouth is open. To that end, they want an interface that can be held in the mouth, called the digital lollipop because it looks like the candy.

In addition to making the system look more aesthetically pleasing and appetizing, it will also allow for a deeper understanding of how electrical stimulation affects taste sensors on different parts of the tongue. In addition, they also want to incorporate smell and texture into the experience, to further extend the range of sensations and create a truly immersive virtual experience.

digital_taste_interface2Ultimately, the Digital Taste Interface has many potential benefits and applications, ranging from medical advances to diet regimens and video games. As Ranasinghe explains:

We are exploring different domains such as entertainment (taste changing drink-ware and accessories) and medical (for patients who lost the sense of taste or have a diminished sense of taste). However, our main focus is to introduce the sensation of taste as a digitally controllable media, especially to facilitate virtual and augmented reality domains.

So in the coming years, do not be surprised if virtual simulations come augmented with a full-range of sensory experiences. In addition to being able to interact with simulated environments (i.e. blowing shit up), you may also be able to smell the air, taste the food, and feel like you’re really and truly there. I imagine they won’t even call it virtual reality anymore. More like “alternate reality”!

And of course, there’s a video:


Sources:
fastcompany.com

Top Stories from CES 2014

CES2014_GooglePlus_BoxThe Consumer Electronics Show has been in full swing for two days now, and already the top spots for most impressive technology of the year has been selected. Granted, opinion is divided, and there are many top contenders, but between displays, gaming, smartphones, and personal devices, there’s been no shortage of technologies to choose from.

And having sifted through some news stories from the front lines, I have decided to compile a list of what I think the most impressive gadgets, displays and devices of this year’s show were. And as usual, they range from the innovative and creative, to the cool and futuristic, with some quirky and fun things holding up the middle. And here they are, in alphabetical order:

celestron_cosmosAs an astronomy enthusiast, and someone who enjoys hearing about new and innovative technologies, Celestron’s Cosmos 90GT WiFi Telescope was quite the story. Hoping to make astronomy more accessible to the masses, this new telescope is the first that can be controlled by an app over WiFi. Once paired, the system guides stargazers through the cosmos as directions flow from the app to the motorized scope base.

In terms of comuting, Lenovo chose to breathe some new life into the oft-declared dying industry of desktop PCs this year, thanks to the unveiling of their Horizon 2. Its 27-inch touchscreen can go fully horizontal, becoming both a gaming and media table. The large touch display has a novel pairing technique that lets you drop multiple smartphones directly onto the screen, as well as group, share, and edit photos from them.

Lenovo Horizon 2 Aura scanNext up is the latest set of display glasses to the world by storm, courtesy of the Epson Smart Glass project. Ever since Google Glass was unveiled in 2012, other electronics and IT companies have been racing to produce a similar product, one that can make heads-up display tech, WiFi connectivity, internet browsing, and augmented reality portable and wearable.

Epson was already moving in that direction back in 2011 when they released their BT100 augmented reality glasses. And now, with their Moverio BT200, they’ve clearly stepped up their game. In addition to being 60 percent lighter than the previous generation, the system has two parts – consisting of a pair of glasses and a control unit.

moverio-bt200-1The glasses feature a tiny LCD-based projection lens system and optical light guide which project digital content onto a transparent virtual display (960 x 540 resolution) and has a camera for video and stills capture, or AR marker detection. With the incorporation of third-party software, and taking advantage of the internal gyroscope and compass, a user can even create 360 degree panoramic environments.

At the other end, the handheld controller runs on Android 4.0, has a textured touchpad control surface, built-in Wi-Fi connectivity for video content streaming, and up to six hours of battery life.


The BT-200 smart glasses are currently being demonstrated at Epson’s CES booth, where visitors can experience a table-top virtual fighting game with AR characters, a medical imaging system that allows wearers to see through a person’s skin, and an AR assistance app to help perform unfamiliar tasks .

This year’s CES also featured a ridiculous amount of curved screens. Samsung seemed particularly proud of its garish, curved LCD TV’s, and even booked headliners like Mark Cuban and Michael Bay to promote them. In the latter case, this didn’t go so well. However, one curved screen device actually seemed appropriate – the LG G Flex 6-inch smartphone.

LG_G_GlexWhen it comes to massive curved screens, only one person can benefit from the sweet spot of the display – that focal point in the center where they feel enveloped. But in the case of the LG G Flex-6, the subtle bend in the screen allows for less light intrusion from the sides, and it distorts your own reflection just enough to obscure any distracting glare. Granted, its not exactly the flexible tech I was hoping to see, but its something!

In the world of gaming, two contributions made a rather big splash this year. These included the Playstation Now, a game streaming service just unveiled by Sony that lets gamers instantly play their games from a PS3, PS4, or PS Vita without downloading and always in the most updated version. Plus, it gives users the ability to rent titles they’re interested in, rather than buying the full copy.

maingear_sparkThen there was the Maingear Spark, a gaming desktop designed to run Valve’s gaming-centric SteamOS (and Windows) that measures just five inches square and weighs less than a pound. This is a big boon for gamers who usually have to deal gaming desktops that are bulky, heavy, and don’t fit well on an entertainment stand next to other gaming devices, an HD box, and anything else you might have there.

Next up, there is a device that helps consumers navigate the complex world of iris identification that is becoming all the rage. It’s known as the Myris Eyelock, a simple, straightforward gadget that takes a quick video of your eyeball, has you log in to your various accounts, and then automatically signs you in, without you ever having to type in your password.

myris_eyelockSo basically, you can utilize this new biometric ID system by having your retinal scan on your person wherever you go. And then, rather than go through the process of remembering multiple (and no doubt, complicated passwords, as identity theft is becoming increasingly problematic), you can upload a marker that leaves no doubt as to your identity. And at less than $300, it’s an affordable option, too.

And what would an electronics show be without showcasing a little drone technology? And the Parrot MiniDrone was this year’s crowd pleaser: a palm-sized, camera-equipped, remotely-piloted quad-rotor. However, this model has the added feature of two six-inch wheels, which affords it the ability to zip across floors, climb walls, and even move across ceilings! A truly versatile personal drone.

 

scanaduAnother very interesting display this year was the Scanadu Scout, the world’s first real-life tricorder. First unveiled back in May of 2013, the Scout represents the culmination of years of work by the NASA Ames Research Center to produce the world’s first, non-invasive medical scanner. And this year, they chose to showcase it at CES and let people test it out on themselves and each other.

All told, the Scanadu Scout can measure a person’s vital signs – including their heart rate, blood pressure, temperature – without ever touching them. All that’s needed is to place the scanner above your skin, wait a moment, and voila! Instant vitals. The sensor will begin a pilot program with 10,000 users this spring, the first key step toward FDA approval.

wowwee_mip_sg_4And of course, no CES would be complete without a toy robot or two. This year, it was the WowWee MiP (Mobile Inverted Pendulum) that put on a big show. Basically, it is an eight-inch bot that balances itself on dual wheels (like a Segway), is controllable by hand gestures, a Bluetooth-conncted phone, or can autonomously roll around.

Its sensitivity to commands and its ability to balance while zooming across the floor are super impressive. While on display, many were shown carrying a tray around (sometimes with another MiP on a tray). And, a real crowd pleaser, the MiP can even dance. Always got to throw in something for the retro 80’s crowd, the people who grew up with the SICO robot, Jinx, and other friendly automatons!

iOptikBut perhaps most impressive of all, at least in my humble opinion, is the display of the prototype for the iOptik AR Contact Lens. While most of the focus on high-tech eyewear has been focused on wearables like Google Glass of late, other developers have been steadily working towards display devices that are small enough to worse over your pupil.

Developed by the Washington-based company Innovega with support from DARPA, the iOptik is a heads-up display built into a set of contact lenses. And this year, the first fully-functioning prototypes are being showcased at CES. Acting as a micro-display, the glasses project a picture onto the contact lens, which works as a filter to separate the real-world from the digital environment and then interlaces them into the one image.

ioptik_contact_lenses-7Embedded in the contact lenses are micro-components that enable the user to focus on near-eye images. Light projected by the display (built into a set of glasses) passes through the center of the pupil and then works with the eye’s regular optics to focus the display on the retina, while light from the real-life environment reaches the retina via an outer filter.

This creates two separate images on the retina which are then superimposed to create one integrated image, or augmented reality. It also offers an alternative solution to traditional near-eye displays which create the illusion of an object in the distance so as not to hinder regular vision. At present, still requires clearance from the FDA before it becomes commercially available, which may come in late 2014 or early 2015.


Well, its certainly been an interesting year, once again, in the world of electronics, robotics, personal devices, and wearable technology. And it manages to capture the pace of change that is increasingly coming to characterize our lives. And according to the tech site Mashable, this year’s show was characterized by televisions with 4K pixel resolution, wearables, biometrics, the internet of personalized and data-driven things, and of course, 3-D printing and imaging.

And as always, there were plenty of videos showcasing tons of interesting concepts and devices that were featured this year. Here are a few that I managed to find and thought were worthy of passing on:

Internet of Things Highlights:


Motion Tech Highlights:


Wearable Tech Highlights:


Sources: popsci.com, (2), cesweb, mashable, (2), gizmag, (2), news.cnet

Digital Eyewear Through the Ages

google_glassesGiven the sensation created by the recent release of Google Glass – a timely invention that calls to mind everything from 80’s cyberpunk to speculations about our cybernetic, transhuman future – a lot of attention has been focused lately on personalities like Steve Mann, Mark Spritzer, and the history of wearable computers.

For decades now, visionaries and futurists have been working towards a day when all personal computers are portable and blend seamlessly into our daily lives. And with countless imitators coming forward to develop their own variants and hate crimes being committed against users, it seems like portable/integrated machinery is destined to become an issue no one will be able to ignore.

And so I thought it was high time for a little retrospective, a look back at the history of eyewear computers and digital devices and see how far it has come. From its humble beginnings with bulky backpacks and large, head-mounted displays, to the current age of small fixtures that can be worn as easily as glasses, things certainly have changed. And the future is likely to get even more fascinating, weird, and a little bit scary!

Sword of Damocles (1968):
swordofdamoclesDeveloped by Ivan Sutherland and his student Bob Sprouli at the University of Utah in 1968, the Sword of Damocles was the world’s first heads-up mounted display. It consisted of a headband with a pair of small cathode-ray tubes attached to the end of a large instrumented mechanical arm through which head position and orientation were determined.

Hand positions were sensed via a hand-held grip suspended at the end of three fishing lines whose lengths were determined by the number of rotations sensed on each of the reels. Though crude by modern standards, this breakthrough technology would become the basis for all future innovation in the field of mobile computing, virtual reality, and digital eyewear applications.

WearComp Models (1980-84):
WearComp_1_620x465Built by Steve Mann (inventor of the EyeTap and considered to be the father of wearable computers) in 1980, the WearComp1 cobbled together many devices to create visual experiences. It included an antenna to communicate wirelessly and share video. In 1981, he designed and built a backpack-mounted wearable multimedia computer with text, graphics, and multimedia capability, as well as video capability.

Wearcomp_4By 1984, the same year that Apple’s Macintosh was first shipped and the publication of William Gibson’s science fiction novel, “Neuromancer”, he released the WearComp4 model. This latest version employed clothing-based signal processing, a personal imaging system with left eye display, and separate antennas for simultaneous voice, video, and data communication.

Private Eye (1989):
Private_eye_HUDIn 1989 Reflection Technology marketed the Private Eye head-mounted display, which scanned a vertical array of LEDs across the visual field using a vibrating mirror. The monochrome screen was 1.25-inches on the diagonal, but images appear to be a 15-inch display at 18-inches distance.

EyeTap Digital Eye (1998):
EyeTap1
Steve Mann is considered the father of digital eyewear and what he calls “mediated” reality. He is a professor in the department of electrical and computer engineering at the University of Toronto and an IEEE senior member, and also serves as chief scientist for the augmented reality startup, Meta. The first version of the EyeTap was produced in the 1970’s and was incredibly bulky by modern standards.

By 1998, he developed the one that is commonly seen today, mounted over one ear and in front of one side of the face. This version is worn in front of the eye, recording what is immediately in front of the viewer and superimposing the view as digital imagery. It uses a beam splitter to send the same scene to both the eye and a camera, and is tethered to a computer worn to his body in a small pack.

MicroOptical TASK-9 (2000):
MicroOptical TASK-9Founded in 1995 by Mark Spitzer, who is now a director at the Google X lab. the company produced several patented designs which were bought up by Google after the company closed in 2010. One such design was the TASK-9, a wearable computer that is attachable to a set of glasses. Years later, MicroOptical’s line of viewers remain the lightest head-up displays available on the market.

Vuzix (1997-2013):
Vuzix_m100Founded in 1997, Vuzix created the first video eyewear to support stereoscopic 3D for the PlayStation 3 and Xbox 360. Since then, Vuzix went on to create the first commercially produced pass-through augmented reality headset, the Wrap 920AR (seen at bottom). The Wrap 920AR has two VGA video displays and two cameras that work together to provide the user a view of the world which blends real world inputs and computer generated data.

vuzix-wrapOther products of note include the Wrap 1200VR, a virtual reality headset that has numerous applications – everything from gaming and recreation to medical research – and the Smart Glasses M100, a hands free display for smartphones. And since the Consumer Electronics Show of 2011, they have announced and released several heads-up AR displays that are attachable to glasses.

vuzix_VR920

MyVu (2008-2012):
Founded in 1995, also by Mark Spitzer, MyVu developed several different types of wearable video display glasses before closing in 2012. The most famous was their Myvu Personal Media Viewer (pictured below), a set of display glasses that was released in 2008. These became instantly popular with the wearable computer community because they provided a cost effective and relatively easy path to a DIY, small, single eye, head-mounted display.myvu_leadIn 2010, the company followed up with the release of the Viscom digital eyewear (seen below), a device that was developed in collaboration with Spitzer’s other company, MicroOptical. This smaller, head mounted display device comes with earphones and is worn over one eye like a pair of glasses, similar to the EyeTap.

myvu_viscom

Meta Prototype (2013):
Developed by Meta, a Silicon Valley startup that is being funded with the help of a Kickstarter campaign and supported by Steve Mann, this wearable computing eyewear ultizes the latest in VR and projection technology. Unlike other display glasses, Meta’s eyewear enters 3D space and uses your hands to interact with the virtual world, combining the benefits of the Oculus Rift and those being offered by “Sixth Sense” technology.

meta_headset_front_on_610x404The Meta system includes stereoscopic 3D glasses and a 3D camera to track hand movements, similar to the portrayals of gestural control in movies like “Iron Man” and “Avatar.” In addition to display modules embedded in the lenses, the glasses include a portable projector mounted on top. This way, the user is able to both project and interact with computer simulations.

Google Glass (2013):
Google Glass_Cala
Developed by Google X as part of their Project Glass, the Google Glass device is a wearable computer with an optical head-mounted display (OHMD) that incorporates all the major advances made in the field of wearable computing for the past forty years. These include a smartphone-like hands-free format, wireless internet connection, voice commands and a full-color augmented-reality display.

Development began in 2011 and the first prototypes were previewed to the public at the Google I/O annual conference in San Francisco in June of 2012. Though they currently do not come with fixed lenses, Google has announced its intention to partner with sunglass retailers to equip them with regular and prescription lenses. There is also talk of developing contact lenses that come with embedded display devices.

Summary:
Well, that’s the history of digital eyewear in a nutshell. And as you can see, since the late 60’s, the field has progressed by leaps and bounds. What was once a speculative and visionary pursuit has now blossomed to become a fully-fledged commercial field, with many different devices being produced for public consumption.

At this rate, who knows what the future holds? In all likelihood, the quest to make computers more portable and ergonomic will keep pace with the development of more sophisticated electronics and computer chips, miniaturization, biotechnology, nanofabrication and brain-computer interfacing.

The result will no doubt be tiny CPUs that can be implanted in the human body and integrated into our brains via neural chips and tiny electrodes. In all likelihood, we won’t even need voice commands at that point, because neuroscience will have developed a means to communicate directly to our devices via brainwaves. The age of cybernetics will have officially dawned!

Like I said… fascinating, weird, and a little bit scary!

‘High Dynamic Range’

The Future is Here: Augmented Reality Storybooks

ar_storybookDisney has always been on the forefront of technological innovation whenever and wherever their animation is concerned. Augmented reality has been a part of their operations for quite some time, usually in the form of displays put on at Epcot Center or their Haunted Mansion. But now, they are bringing their efforts in AR to the kind of standard storybook that you would read to your children before bedtime.

Thanks to innovations provided by Nintendo DS, the PSP, tablets and smartphones, books have become alive and interactive in ways that were simply not possible ten or twenty years ago. However, one cannot deny that ebooks simply do not have the same kind of old world charm and magic that paperbacks do. Call it nostalgic appeal or tradition, but reading to a child from a bounded tome just seems somehow more meaningful to most people.

disneyhideout-640x353And that’s where Disney’s HideOut project comes into play, a mobile projector is used to create an augmented reality storybook. How it works is simple enough, and in a way, involves merging the best of electronic and paper media. Within the book, certain parts will be printed using special infrared-absorbing ink, so that sentences and images can be tracked.

The mobile projector, in turn, uses a built-in camera to sense the ink, then projects digital images onto the page’s surface that are animated to interact with the markers. In this way, it knows to show certain images when parts of the book call for them to be displayed, and can turn normal pictures into 3D animated segments.

disney_argameAnd storybooks aren’t the only application being investigated by Disney. In addition, they have been experimenting with game concepts, where a user would moves a mobile projector around a board, causing a character to avoid enemies. In another scenario, a characters projected onto a surface interacts with tangible objects placed around them. This would not be entertaining to a child, but could be educational as well.

The applications also extend to the world of work, as the demo below shows. in this case, HideOut projects a file system onto the top of a desk, allowing the user to choose folders by aiming the projector, not unlike how a person selects channels or options using a Wii remote by aiming it at a sensor bar. And the technology could even be used on smartphones and mobile devices, allowing people the ability to interact with their phone, Facetime, or Skype on larger surfaces.

disneyhideoutAnd of course, Disney is not the only company developing this kind of AR interactive technology, nor are they the first. Products like ColAR, an app that brings your coloring book images to life, and Eye of Judgment, an early PS3 game that accessed CCG cards and animated the characters on-screen, are already on the market. And while there does not appear to be a release date for Disney’s HideOut device just yet, its likely to be making the rounds within a few years tops.

For anyone familiar with the world of Augmented Reality and computing, this is likely to call to mind what Pranav Mistry demonstrated with his Sixth Sense technology, something which is being adopted by numerous developers for mobile computing. Since he first unveiled his concept back in 2009, the technology has been improving and the potential for commercial applications has been keeping pace.

In just a few years time, every storybook is likely to come equipped with its own projector. And I wouldn’t be surprised if it quickly becomes the norm to see people out on the streets interacting with images and worlds that only they can see. And those of us who are old enough will think back to a time when only crazy people did this!

In the meantime, check out this demo of the Disney’s HideOut device in action:


Source: extremetech.com