One of the greatest challenges facing future urban planning is the very real prospect of running out of land. In addition to urban sprawl encroaching on neighboring farmlands, the concentration of people at the core eventually creates a situation where open spaces become incredibly scarce. Luckily, the city of London – one of the largest and most densely populated cities in the world – is coming up with some innovative solutions.
For starters, the city is developing the area around some former dockyards in East London to accommodate a floating neighborhood. Borrowing from similar projects that were initiated in the Netherlands to prepare for rising sea levels, London’s new river-based housing program is designed to place housing in the one spot that hasn’t been converted to high-rise apartments or suburban dwellings.
Experts from the Netherlands are helping to plan the new “floating village,” which will include 50 floating homes around a neighborhood square that comes complete with floating restaurants, offices, and shops, and possibly a floating swimming pool (more on that below). A floating walkway will lead back to land, where the city plans a much larger development with tens of thousands of new homes.
Earlier in its history, the area, known as the Royal Docks, served hundreds of cargo and passenger ships each day. The three docks were the largest enclosed docks in the world – 250 acres of water and over 1000 acres of land – and got more use than any other port in London. But they haven’t been in use for the last several decades, and that’s why the city wants to transform the area.
As Richard Blakeway, the city’s deputy mayor for housing, land and property
With demand for new homes in London soaring, we need to put every scrap of available land to the best possible use. Tens of thousands of new homes, workspace, leisure, and cultural facilities are being developed . . . The ‘Floating Village’ will be yet another draw, restoring London’s docklands to their former glory as a centre of enterprise and bringing jobs, growth, homes and visitors.
On the same front, the city of London is also contemplating turning its river waters into a massive public pools project. Known as the Thames Bath Project, this idea was inspired by similar ideas where swimming pools have been created out of waterways. For example, New York has a project called +Pool, which has raised more than $300,000 in crowd-funding, and looks set for a 2016 launch.
The Thames Baths Project is similar, aiming to create a freshwater lagoon amid the meandering old waterway. The consortium responsible consists of Studio Octopi, Civic Engineers and Jonathan Cook Landscape Architects, all of whom won the competition last year to come up with new river uses. Initially, they hoped to create a pool using water from the Thames that would be filtered and treated.
However, that plan has since been updated and improved to something a little more sanitary. Now, they plan to pump in freshwater, rejected the New York City idea of filtering the water as it enters the pool space because of the concern of sewage. And though London has a major sewage system upgrade planned, the designers are worried it won’t be ready in time to ensure sufficient water quality.
As Chris Romer-Lee, director of Octopi, explained:
We’re using freshwater because of the sewage overflows from the aging [Sir Joseph William] Bazalgette sewers. They dump millions of tons of sewage into the river after even the shortest rain storm. A filtration system could work. We’ve been looking at natural swimming pools and the filtering systems they use. But the +Pool filtering system is as yet unproven.
The design calls for floating pontoons with space for three pools – one large, one medium, and one for paddling. A thick layer of vegetation will mark the edges and a ramp leading off the side will connect swimmers back to firm ground. The $8.5 million plans are still awaiting approval from the city, but, if all goes well, the baths could be completed sometime early in the next decade.
The purpose, according to Romer-Lee, is about re-purposing something that would otherwise be forgotten:
We need these baths to reconnect Londoners with their largest public space. The river is used extensively for transporting building materials, passengers and the like but is increasingly becoming something that Londoners look over and don’t engage with.
Meanwhile, Berlin also has a proposal for an open river pool, as does Copenhagen, which actually already has swimming in its harbor. No doubt, it won’t be long before others follow. In fact, the idea of re-purposing public spaces that have fallen into disuse is becoming increasingly popular – not just as a response to sprawl, but as an innovative solution of what to do with infrastructure that has fallen into disuse.
Cities like Detroit, Philadelphia, Washington DC and Hamilton, Ontario and Montreal, Quebec – just to name a few – all might want to consider getting on board with this…
Thanks to increasing efficiency in solar panels, as well as dropping costs for manufacture and installation, generating renewable electricity at home or in commercial buildings is becoming increasingly viable. And this fast-growing trend has been manifesting itself in an impressive list of “world’s largest” projects, with government and industry pairing to make renewable energy a major power source.
For example, back in January, the world’s largest solar bridge was completed in London on the Blackfriars Bridge. As part of Blackfriars Station in London, the bridge was fitted with 4,400 photovoltaic panels between 2009 and 2014 – which are expected to reduce the station’s CO2 emissions by an estimated 511 tonnes (563 tons) per year. Considering London’s issues with air quality and mass transit, this is a major step towards sustainability.
Then in February, the Ivanpah Solar Electric Generating System (ISEGS) – the world’s largest solar-thermal plant – became fully operational in the Mojave Desert in southeastern California. The 392 MW plant, which was developed with funding from NRG Energy, Google, and BrightSource Energy, is expected to generate enough electricity to power 140,000 homes, each year.
And in April, Jaguar joined Audi, Ferrari and Renault by installing fields of solar panels on top of its new Engine Manufacturing Center in South Staffordshire. This solar field is now the largest rooftop array in the UK, comprising over 21,000 photovoltaic panels and a capacity of 5.8 MW. Jaguar estimates the installation will meet more than 30 percent of the centers energy needs and reduce the plant’s CO2 footprint by over 2,400 tonnes (2,645.5 tons) per year.
And now, Windstream Technologies – a commercial wind and sun generating firm aimed at bringing renewable energy to municipalities, commercial buildings and homes -has installed what it says is the world’s largest wind-solar hybrid array on the roof of the Myers, Fletcher, & Gordon (MFG) lawfirm in Kingston, Jamaica. The array is expected to generate over 106,000 kWh annually and demonstrates the ability to maximize energy production with limited roof space.
MFG’s installation is a part of an effort by Jamaica’s sole energy provider, Jamaica Public Service, to make the capability for producing renewable energy for its approximately one-million citizens more widely available. The array is expected to generate 25kW of wind power and 55kW of solar power, and the electricity generated can either be used, stored off-grid or fed back into the grid.
The installation incorporates 50 of WindStream’s SolarMill devices, with each different model comprising one or more solar panel and three or more turbines. This is to ensure that the daily and seasonal trends of wind and solar resources are all mitigated by capturing both at any time of the day or year. Windstream says it will return its investment within four years and will produce savings of around US$2 million over the course of its estimated 25-year lifespan.
Merging solar, wind and other renewable technologies into communities, commercial spaces and housing is not only a means of cutting emissions and utility bills, it is also a way to tackle two of renewable energy’s greatest stumbling blocks. These are the problems of storage and intermittency – generating energy when it’s needed and getting it to where it’s needed.
And be sure to check out this video of the rooftop array from Windstream Technologies:
It’s like something out of Huxley’s Brave New World: a blanket that monitors your brain activity, and takes on a corresponding color to show just how relaxed you are. Yes, it might sound like a bizarre social experiment, but in fact, it is part of a British Airways study to measure the effects of night-time travel between Heathrow and New York, a trip that takes flyers across multiple time zones.
Anyone who has ever done this knows that the jet lag can be a real pain in the ass. And for frequent flyers, jet lag has a surprisingly powerful impact on their internal clocks and circadian rhythms. Part of the problem arises from the fact that travelers are inside a metal and plastic cylinder that’s about as far from natural as possible, which poses difficulties for psychologists and others tasked with improving passenger conditions.
Using the happiness blanket, British Airways is trying to tweak those conditions to make air travel more relaxing and better suited to adjusting to a new time zone. The blanket works by using a neurosensor studded headband to measure brain waves and determine the user’s level of relaxation, while fiber optics woven into the material display this through color patterns. Red means the minimum of relaxation, and blue indicates the maximum relaxation.
Naturally, there’s also the marketing angle that’s at work here. In truth, there’s no need for the blankets to have a readout mechanism, but it is a nice way of illustrating to the public what’s going on. Using data gleaned from volunteer fliers, British Airways hopes to learn how to adjust the various factors in the cabin options and routines – including lighting, mealtimes, menus, seating positions, types of films shown, and general cabin routine.
According to British Airways, the key to these adjustments is to provide passengers with the best sleep possible on long flights, which is one reason why the airline has introduced lie-flat seating for business class and above. Better relaxation provides the brain with as few distractions as possible while traveling to different time zones, so it has a chance to adjust.
As Frank van der Post, British Airways’ managing director, brands and customer experience, said about the experiment:
Using technology like the British Airways ‘happiness blanket’ is another way for us to investigate how our customers’ relaxation and sleep is affected by everything on board, from the amount of light in the cabin, when they eat, to what in-flight entertainment they watch and their position in the seat.
I can smell an industry emerging. High-tech happiness monitoring. And with the growth in neurosensors and EEG headsets, its was really just a matter of time before someone got pro-active and decided to mass produce them. I imagine other companies will begin following suit, perhaps to monitor their employees happiness, or to gauge customer response to commercials. It all sounds so deliciously quasi-fascist!
And be sure to check out the video of the company’s promotional video:
Air pollution is now one of the greatest health concerns in the world, exceeding cigarettes as the number one killer of people worldwide. With an estimated 7 million deaths in 2012 alone, the WHO now ranks it as the biggest global environmental killer. In fact, of the 1,600 major cities surveyed from around the world, over half are now above the safe limits of Particulate Matter (PM), with the highest cost borne by the poorer regions of South-East Asia and the Western Pacific.
Because of this, Carbon Capture technology is being seriously considered as an integral part of the future of urban planning and architecture. So in addition to addressing the issues if housing needs, urban sprawl and energy usage, major buildings in the future may also come equipped with air-cleaning features. Already, several major cities are taking advantage, and some innovative and futuristic designs have emerged as a result. Consider the following examples:
CO2ngress Gateway Towers: Conceived by architects Danny Mui and Benjamin Sahagun while studying at the Illinois Institute of Technology, this concept for an air-cleaning skyscraper earned them an honorable mention in the 2012 CTBUH student competition. And while there are no currents plans to build it, it remains a fitting example of innovative architecture and merging carbon capture technology with urban planning and design.
The concept involves two crooked buildings that are outfitted with a filtration system that feeds captured CO2 to algae grown in the building’s interior, which then converts it into biofuels. Aside from the scrubbers, the buildings boast some other impressive features to cut down on urban annoyances. These include the “double skin facade”- two layers of windows – that can cut down on outside traffic noise. In addition, the spaces on either side of the buildings’ central elevator core can be used as outdoor terraces for residents.
Catalytic Clothing: A collaborative effort between Helen Storey and Tony Ryan, the goal of this experiment is to incorporate the same pollution-eating titanium dioxide nanoparticles used in carbon capture façade into laundry detergent to coat clothing. According to Ryan, one person wearing the nanoparticle-washed clothes could remove 5 to 6 grams of nitrogen dioxide from the air a day; two pairs of jeans could clean up the nitrogen dioxide from one car.
If enough people in downtown New York, Beijing, Mumbai, Mexico City – or any other major city of the world renowned for urban density, high concentrations of fossil-fuel burning cars, and air pollution – would wear clothing coating with these nanoparticles, air pollution could be severely reduced in a few years time. And all at a cost of a few added cents a wash cycle!
In Praise of Air: Located in Sheffield, England, this 10×20 meter poster shows Simon Armitage’s poem “In Praise of Air”. Appropriately, the poster doubles as a pollution-eating façade that uses titanium dioxide nanoparticles. The full poem reads as follow:
I write in praise of air. I was six or five when a conjurer opened my knotted fist and I held in my palm the whole of the sky. I’ve carried it with me ever since.
Let air be a major god, its being and touch, its breast-milk always tilted to the lips. Both dragonfly and Boeing dangle in its see-through nothingness…
Among the jumbled bric-a-brac I keep a padlocked treasure-chest of empty space, and on days when thoughts are fuddled with smog or civilization crosses the street
with a white handkerchief over its mouth and cars blow kisses to our lips from theirs I turn the key, throw back the lid, breathe deep. My first word, everyone’s first word, was air.
According to Tony Ryan of University of Sheffield, who created it with his colleagues, the poster can absorb about 20 cars’ worth of nitrogen oxide a day and would add less than $200 to the cost of a giant advertisement. While it is a creative tool for promoting a local poetry festival, it also serves as proof of concept that the technology can be incorporated into practically any textile, and will be reproduced on several more banners and posters in the coming months.
Hyper Filter Skyscraper: Designed by Umarov Alexey of Russia, the Hyper Filter Skyscraper recognizes the threat of environmental pollution and seeks to merge carbon capture technology with the building’s design. Under today’s levels of pollution, harmful substances spread over hundreds of kilometers and a whole region and even a country could represent a single pollution source. Hence the plan to place a air-scrubbing building at the heart of the problem – an urban core.
Consistent with CC technology and the principle of photosynthesis, the Hyper Filter Skyscraper is designed to inhale carbon dioxide and other harmful gases and exhale concentrated oxygen. The skin of the project is made out of long pipe filters that ensure the cleaning process. While clean air is released to the atmosphere, all the harmful substances are stored for use in the chemical industry for later use. These can include chemicals products, biofuels, and even manufactured goods.
Manuel Gea González Hospital: Located in Mexico City, this hospital was unveiled last year. The building features a “smog-eating” façade that covers 2,500 square meters and has titanium dioxide coating that reacts with ambient ultraviolet light to neutralize elements of air pollution, breaking them down to less noxious compounds like water. This was Berlin-based Elegant Embellishment’s first full-scale installation, and its designers claim the façade negates the effects of 1,000 vehicles each day.
Funded by Mexico’s Ministry of Health, the project is part of a three-year, $20 billion investment into the country’s health infrastructure, an effort which earned Mexico the Air Quality Prize at the 2013 City Climate Leadership Awards in London. Considering the fact that Mexico City is <i>the</i> most densely-populated cities in the world – with a population of 21 million people and a concentration of 6,000/km2 (15,000/sq mi) – this should come as no surprise.
Palazzo Italia: Located in Milan, this building is designed by the architectural firm Nemesi & Partners, and comes equipped with a jungle-inspired façade that is built from air-purifying, “biodynamic” cement. This shell will cover 13,000 square meters across six floors, and will remove pollutants from the air and turns them into inert salts. Apparently, the material from Italcementi only adds 4-5 percent to the construction costs.
Scientists in the Netherlands have also adapted the photocatalytic material to roads, claiming it can reduce nitrous oxide concentrations by 45 percent. The building is set to launch next year at the 2015 Milan Expo.
Propogate Skyscraper: This pollution skyscraper was designed by Canadian architects YuHao Liu and Rui Wu, and won third place at this year’s eVolo’s Skyscraper Competition. Basically, it envisions a building that would turn air pollution into construction materials and use it to gradually create the building. Relying on an alternative carbon-capture technique that employs philic resins and material processes to transform carbon dioxide into solid construction material, their uses carbon dioxide as a means to self-propagate.
A simple vertical grid scaffold forms the framework and takes all the ingredients it needs for material propagation from the surrounding environment. Individual living spaces are built within this gridwork, which creates open square spaces between lattices that can then be filled by tenements. Its pattern of growth is defined by environmental factors such as wind, weather, and the saturation of carbon dioxide within the immediate atmosphere.
Thus each building is a direct reflection of its environment, growing and adapting according to local conditions and cleaning as the air as it does so. Unlike conventional skyscrapers, which rely on steel frame and concrete casting, the proposed skyscraper suggests a more environmental conscious construction method, an alternative mode of occupation and ownership, and possibly a distinct organization of social relationships.
Synthesized Spider Web: Another innovative solution comes from Oxford’s Fritz Vollrath, who was inspired by the behavior of spider silk fibers. With the addition of a glue-like coating, the thinness and electrical charge of spider silk allows them to capture any airborne particles that pass through them. These synthesized silk webs could be used like a mesh to capture pollutants – including airborne particulates, chemicals, pesticides, or heavy metals – coming out of chimneys or even disaster zones.
Spiderweb Tower: Considering that London has some of the worst air quality in Europe, and the fact that air pollution is thought to be the second biggest risk to public health in the UK after smoking, solutions that can bring carbon capture and pollution-eating technology to downtown areas are in serious demand. And one solution comes from graduate architect Chang-Yeob Lee, who has come up with a radical design that would turn London’s BT Tower into a pollution harvesting ‘spiderweb’ that turned smog into bio-fuel.
Lee’s plan envisions the skyscraper being covered in a ‘giant eco-catalytic converter’ that traps pollutants from the capital’s air. At the same time, nano-tubes of titanium would turn carbon-dioxide into methanol and water using only the power of the sun. As Lee put it:
The project is about a new infrastructure gathering resources from pollutants in the city atmosphere, which could be another valuable commodity in the age of depleting resources.
Quite a bit of potential, and just in the nick of time too! And be sure to watch this video
In the course of the past century, science fiction has provided us with many interesting visions of what the future of transportation will look like. And whereas not long ago, many of these seemed like hopeless fantasy – such as the failure of flying cars or robotic automated vehicles to become a reality by 2000 – recent years and developments have seen reality slowly catching up.
Case in point, last year, the European company named “2GetThere” installed a small fleet of automated podcars (aka. robotaxis) in the eco-friendly community of Masdar City. Similarly, the town of San Jose began work on the Personal Rapid Transit System – a series of on-call, point to point transit cars designed to replace the town’s system of taxis and buses, providing an environmentally friendly alternative to traditional mass transit.
And most recently, the town of Milton Keynes – a sleepy city north of London – that is planning on conducting a podcar system trial run by 2015. Similar to the system at Heathrow Airport, which uses 21 on-call podcars on a 4 km (2.5 mile) stretch of track, the system will consist of a series of pods that will be able to carry two passengers, plus baggage, from the town’s train station to its downtown offices and the shopping district.
Milton Keynes’ plans is much more ambitious, calling for a fleet of 100 vehicles that will travel with far ore independently, albeit in a designated lane with curbs. The trial will assess safety and how people (and animals) react to them. The pods travel at up to 19 km/h (12 mph) and will contain GPS, cameras, and sensors to ensure they don’t crash into anything.
And if all goes well, the system will be adopted by 2017 and residents will pay little more than a bus fare ($3.20) to travel in automated luxury. Purpose-built in the 1960s, Milton Keynes has an unusual grid layout that makes it an ideal testing ground for a plan that other British cities are seriously considering. Given the dual issues of congestion and pollution in British cities, a system of robotaxis seems like the perfect solution.
In fact, such a solution is ideal when it comes to all major cities around the world. The state of robotics, automation, centralized grids, and the reduced impact electrical transit has compared to gasoline-powered cars and buses, we could be looking at a world where every major city has its own system of robotaxis in the near future.
And I imagine a massive grid of Hyperoops lines will be connecting every major city… The future is likely to be mighty cool! In the meantime, enjoy this video of Heathrow’s podcar system in action:
In recent years, strategies aimed at combating Climate Change have evolved to become a two-pronged attack. In addition to finding ways to reduce how much we pollute, a number of methods are being devised to deal with the pollution we have already created. And one such device is being deployed to where it is needed the most: Beijing.
For many years now, China’s capitol has been notorious for its poor air quality. But last Tuesday, in the northeast city of Harbin, roads, schools and even the local airport were closed for two days straight due to a thick, choking haze that was due to unseasonably warm temperatures and very little wind coinciding with the smoke from local farmer’s burning straw and the initiation of Harbin’s coal-powered municipal heating system.
The resulting haze measured 1000 micrograms per cubic meter. That’s three times the concentration deemed hazardous by the World Health Organization, and many dozen times what is considered safe. To remedy the situation, city authorities are now coordinating with Dutch designer Daan Roosegaarde to launch what he calls an “electronic vacuum cleaner” to suck up 50 meter-high cylinders of polluted air.
Two weeks ago, Roosegarde successfully demonstrated his smog machine in a 25 square meter room, in which he used an electrostatic field from copper coils to magnetize and pull down pollution from the air above. The effect could be replicated, he says, if those coils were deployed in public spaces. Now, Roosegaarde is working with Bop Ursem, a professor at the Technical University of Delft, to scale up the technology in Beijing.
Roosegaarde has had experience working with electrostatic fields in the past. Last year, he proposed using electromagnetic charging strips to charge cars on “smart,” communication-enabled highways, which won the designer an INDEX award in 2013. He also claims the project is safe, “pacemaker proof”, and really no different than the waves of WiFi downtown areas are already inundated with.
In addition, electrostatic air filtering is already used on a much smaller scale, in hospitals where clean air is a matter of hygiene and sanitation. But part of Roosegaarde’s challenge will be creating a clean 50-by-50 meter space, controlling for factors like wind. He also concedes that his smog machine won’t solve the problem of all of Beijing’s pollution, but is meant to serve as an awareness-raising exercise.
As for the resulting particles that are collected from the air, Roosegaarde believes they could be refashioned into useable products, such as jewelry. But as he himself put it, the concept is about dealing with a serious problem in a practical, new way:
I think it’s quite feasible in a weird way. Every project has its beauty and bullshit, so to speak. Of course you’ll have influences like wind, how high is the smog, but these are the pragmatics. In principle, this is doable… It is a statement to show [that] this is the new world, why do we accept the old world? In a world which is changing, it’s all about finding the missing links between imagination and innovation, between science and art.
Given the historic problem of smog in cities like New York, Los Angeles, Mexico City, London, and Southeast Asia, the concept is likely to catch on. While it is primarily intended on removing harmful particulates, like heavy metals and toxic chemicals, it stands to reason that such devices will be paired with Carbon Capture technology to ensure that all harmful pollutants are scrubbed for our cities air.
Reducing the amount of pollution we have to contend with while making sure we generate less. At this point in the game, it’s the only way the worst effects of Climate Change will be avoided in the coming decades. Stay tuned!
Hey gamers! Today, I will be wrapping things up in my Modern Warfare commentary with my review of the third and final game in the MW series. Having just purchased it a few weeks ago, and played it through for the second time, I can honestly say that I was pretty pleased with it.
As the climax to the series, it was chock full of action and expanded on many of the strengths from the first and second games. And of course, it took things a step further from the last, developing the multiplayer and special ops features even more. This consisted of larger, more detailed environments, more immersive game features, and plenty of new weapons and added features. But of course, all of that takes a bit of a backseat, at least in this reviewers mind, to the plot.
Naturally, it had its share of drawbacks too, most which were similarly consistent with the previous installments. There were plot holes, some over-the-top elements, and an unnecessary scene (which, like last time, pushed the boundaries of good taste). But overall, I’d say it was a fitting and very fun final installment. But like I said, the plot first…
Plot Synopsis:
The story picks up where MW2 left off, with a grand introduction that lets the player know that they are now in the midst of World War 3. In fact, that’s probably one of the coolest aspects of the intro, where after a montage of chaotic scenes from the first two games, we see WW3, and then the first letter flips to reveal the title MW3. Effective, and accurate since the actions of Makarov and Shepherd in the last game led to an open state of war between the Russian bloc and the US.
The intro then extends to a movie/flash-back scene where what is left of Task Force 141 is heading to a field hospital run by Russian Loyalists in northern India. Things in this scene take place from Soap’s POV as Nikolai and Price are hauling him off the chopper and rushing to get him inside. All the while, Soap experiences flash-backs of everything that brought them to this point, including Zakhaev’s death, Makarov’s terrorist acts, and Soap killing General Shepherd. Price’s voice provides narration, saying how the actions of one man can change the world, even bring it all to the precipice.
Once inside, they begin fighting to save Soap’s life. However, matters are complicated when Makarov’s forces arrive on the scene hoping to take out Soap and Price and anyone helping them. Here, you play as Yuri, one of Nikolai’s men, and are tasked with defeating the assault with the help of a remote-controlled drone. Together, the four of you (Soap, Price, Nikolai and Yuri) escape together, as the last of the now-disavowed Task Force 141.
Cut to New York City, where the Russian offensive against the Eastern Seaboard continues. Here, you change POV’s to a member of Delta Force Team Metal named Frost, which is being sent in to Manhattan to take out a Russian jamming device which is preventing US forces from achieving air superiority.
The fight takes you through the streets of downtown Manhattan and into the NYSE, which is itself being occupied by Russian troops. Once you reach the roof and destroy the device, US air forces move in and take out the remaining Russian choppers and Migs, and you get to fly around in a Blackbird and gun some down yourself!
Next, your team joins a bunch of SEALS as you head underwater to take on the Russian fleet that is still occupying the East River. This journey involves traveling through the Lincoln Tunnel, now underwater, and then into the river itself, avoiding Russian mines along the way. Once you reach the sub and force it surface with some charges, board the sub and take out its crew, you set the sub’s ordinance to target all remaining Russian ships in the harbor and make a daring escape on zodiacs.
With this latest victory, the Russian assault on the US which began in MW2 is now defeated. Afterward, Russian President Boris Vorshevsky announces plans to make peace with the United States at a summit in Hamburg. However, Makarov’s men hijack the president’s airfcraft, causing it to crash land while you (playing from the POV of one of his protective detail).
Once on the ground, you and the other survivors rush to find him and his daughter, but Makarov arrives, taking the President hostage and shooting you. In your last seconds, you hear Makarov demanding the launch codes to Russia’s nuclear stockpile, saying he will see Russia standing over Europe, even if it’s a pile of ash.
After recovering from his wounds, Soap and Task Force 141 proceed to Sierra Leone where they are told Makarov’s bomb maker is hiding. After fighting your way through the local villages, which are in the midst of being raided by local warlords, you find your way to the pick up point. Unfortunately, the shipment of chemical weapons is shipped out via helicopter seconds before you arrive. Price then calls up his contacts in the SAS, warning them that the targets are London, Paris and Berlin.
The POV once again shifts to an SAS unit in London which is tasked with raiding one of Makarov’s store houses along the Thames. After an intense chase, which takes you through the London Undergound and back up to Big Ben, the main attack (against Parliament) is thwarted. However, you soon learn that one of the other trucks made it to its destination nearby and is detonated, killing hundreds of people in the immediate vicinity. Similar detonations happen in Berlin and Paris, paving the way for a Russian invasion and World War III.
Team Metal is then sent to Hamburg to rescue the US Vice-President who is still there. The invasion scene calls to mind COD’s many awesome recreations of historic WWII battles, in particular D-Day. After landing on the riverfront and fighting your way up into the streets, you are to provide cover for the tanks as they make their ways down the boulevards to where the VP’s convoy got stranded. Also, you get to be a tank gunner in this mission (finally!), and take out enemy infantry while the M1A1 drives around and blasts the crap out of enemy vehicles.
Meanwhile, Task 141 heads to Somalia to track down a local warlord who was also involved in the shipment of the chemical weapons. After taking him prisoner, Price learns the name and location of Makarov’s bomb maker – a man named Volk who is currently in Paris.
Task Force 141 heads there and teams up with the French GIGN to capture Volk, which involves making your way through some chemical-infested areas. After taking him prisoner, you are then required to get out of Paris before Russian troops can overtake you. Ultimately, this ends in a desperate airlift off of a bridge as the Eiffel Tower is bombed and falls in the distance.
Volk gives up Makarov’s location, who he says will in Prague for a high-level meeting . The next mission involves infiltrating the occupied city with the help of an old friend – the Loyalist commander Kamarov (not to be confused with Makarov, damn anagrams!) As Yuri, you and Soap take up a sniping position in a church overlooking the hotel where the meeting is going down.
However, the op goes awry when Price gets inside and sees that Makorov has taken Kamarov (again, anagrams!) hostage and is onto them. He then sets off a series of bombs which kill Kamarov and blow up the bell tower, sending Soap and Yuri out the window and down onto a scaffolding.
Before the explosion, Makarov reveals that he knows Yuri, information which Soap gives to Price once the three make it to cover. Soap dies on a table from wounds sustained in the fall, and Price puts a gun to Yuri’s head and demands explanations.
Yuri then tells him that he used to be a soldier in Zakhaev’s army, whereupon he met Makarov. Through a series of flashbacks that show events from MW1 and 2, we see that Yuri was there with Makarov when Price shot his arm off outside of Pripyat in the early 90’s.
He was also there when Zakhaev detonated the nuke he gave to Al-Asad, destroying the capitol and killing thousands of American Marines and millions of civilians. Finally, he was there when Makarov and his men murdered hundreds of civilians in the Moscow International Airport. Yuri attempted to prevent the massacre, but was shot by Makarov beforehand, leaving him to die amongst his many other victims.
Having heard all this, Price decides to let Yuri live and begins planning an assault on Makarov’s fortress in the Czech Republic. As Yuri, you storm the old castle and learn that Makarov is holding Russian President Vorshevsky captive and is seeking to capture his daughter who is in Berlin. Rescuing her becomes a priority now, as the President continues to refuse to hand over the launch codes, but wis likely to reconsider if Makarov threatens to kill his daughter. Yuri and Price destroy the base and relay the information to Team Metal.
Switching back to Frost’s POV, you and your team are now responsible for fighting your way through Berlin, which is still contested, and finding the President’s daughter before Makarov’s men do. In the course of this mission, things go sideways, Frost is killed, and the President’s daughter is taken.
However, they are tracked to a Siberian diamond mine where Makarov’s men are also holding the President. A joint strike is planned to rescue both from the mine, which succeeds, even though Metal’s team leader (Sandman) is forced to stay behind and sacrifice himself.
With the Russian President and his daughter alive and well, he travels to D.C. where a truce is declared and all forces with withdrawn. WWIII is over, but PRice is still determined to find Makarov and make him pay for his crimes. In a final mission, he and Yuri travel to hotel in Dubai where they learn Makarov is staying. Now, as Price, you and Yuri break into the buidling wearing Juggernaut suits and fight your way to Makarov on the top floor.
In the ensuing chase, Yuri is impaled and he and Price lose your armor. Price then corners Makarov on the roof as he attempts to board a chopper and the two fight. Makarov gets the upper hand and nearly shoots Price, but Yuri manages to intervene and is shot dead by Makarov. Enraged at the loss of another comrade, Price grabs a hold of Makarov and beats the holy hell out of him.
Realizing that they are also lying on a glass roof that is about to break, he ties the chopper’s metal line around his neck and falls through the roof with him. Makarov is hung while Price falls to a landing below. With Makarov dead and his work done, he pulls himself up and lights a cigar. Mission accomplished!
Summary: First off, let me just say that this game is stupid-fun! I mean, holy shit, the action and intensity! Boom! Boom! Explosions! Russians! Thugs and militiamen! Urban warfare and infiltration, predators and submarines! Yeah, it was pretty damn bad-ass. They essentially took what they started in MW2, which was to push the boundaries by putting war directly on American soil, and pushed it that extra mile. That was the aim of course, picking up where the last left off with World War III in the wings.
And they expanded on the warfare by adding new environments, most of which involved destroying landmarks and historic places! And there new twists on the available missions, involving underwater infiltration, working with local resistance, tank gunning and wearing a Juggernaut suit. And like last time, they threw in the AC-130 gunships and predators, giving you the ability to deal death from above. Always nice! On top of that, they really went the extra mile to mix up the action. Fighting aboard a jet airliner while it’s in a nose dive, effectively leading to a zero-g gunfight.
As for the multiplayer and special ops, things are similarity awesome. The multiplayer feature has been upgraded with new weapons, new game profiles, and more options, all taken to the extreme! Endless hours of entertainment are available here for those who have a fast machine and internet connection. As for the special ops, things are much the same, but with some noteworthy additions. For example, in the special ops section, there’s the added Survival option alongside the usual Mission feature. In the former, you fight in different environments against increasingly difficult enemies, each win allowing you to upgrade your weapons and options. In the latter, you’re doing much the same as in game two, fighting in different scenarios with different goals, unlocking new missions as you go
I also enjoyed the flashbacks, where material from the first and second installment was included. It was pretty seamless they way they did that. It even added some explanations and background which added a moment or two of plausibility to the plot. Providing Makarov with a dossier was something they neglected to do in the second game, which left a lot of questions of where he came from and why he was conducting terrorism against his own people, especially since the Ultranationalist are supposed to be in charge at that point.
But of course, there was some problems in and around all that. For one, the game shifts locations so often that you really begin to question how the main characters are able to move so much. Especially Task Force 141; how do they get from India to Sierra Leone to Somalia to Europe to Siberia with such ease? All this feels highly unrealistic, especially since this Task Force has been disavowed and don’t have access to government resources anymore. Is Nikolai flying them everywhere? How is he able to do this? What kinds of resources does this guy have?
And for that matter, there’s the issue of Makarov. In this game, his abilities and resources are even more staggering than in the last one. Isn’t this guy supposed to be a freelance terrorist? How then is he able to find an endless supply of men, guns, choppers and chemical weapons to fund his crusade against the west? In Zakhaev’s case, it was understandable. He was leader of a Russian Ultranationist faction in the middle of a civil war. He had almost half the resources of the Russian military at his disposal, including a nuke or two.
But as I recall, his movement went on to win power after he was killed. After that, Makarov took his place and continues the campaign, clearly not happy with the extent to which the Russian government has gone and wanting it to go further. Makes sense, and since General Shepherd was helping to create WWIII, some of what he pulled of in MW2 made sense. But this time around? The way he is able to always get away, take the Russian President hostage, allude the SAS and Task Force 141, and start WWIII is all kind of ridiculous. It’s like the Joker in The Dark Knight, where the villain has some massive master plan and is somehow prepared for everything.
And there was a small trace of the same controversial aspect that made MW2 a bit iffy. This time around, they avoided the scenes of big shoot ups in crowded airports. Most importantly, you aren’t the one doing it! I still don’t get that, that was messed up! However, there is the one scene where you watch one of the chemical bombs going off in the middle of a London street. It all takes place from the POV of a father who’s recording a video of his wife and little daughter as they walk along the sidewalk and point to Big Ben. Then boom! The truck blows up, and the little girl and mother are the first to die. It’s not gruesome or graphic, but what the hell? Was it really necessary to illustrate how bad the bad guys are? We already know they’re setting off bombs in civilian centers and shot up an airport. What else needs to be said?
In the end, the weaknesses smack of a plot where the creators are trying too hard. More action, more locations, more twists, more adventure. It all makes for a pretty skookum gaming experience, but it’s not what you’d call in-depth, and it’s definitely not what you call realistic. But of course, all that can be overlooked the moment you remember that it’s a first-person shooter! Be thankful you get a plot at all, fool! Now get back to shooting stuff and blowing shit up!