Total Recall (2012)

total_recall_farrellRemake season continues for me, this week with the 2012 remake of the 1990 original movie Total Recall. Back when it came out, I was seriously questioning what the hell was going on in Hollywood, as this was just another remake in a summer that was packed full of them. But as the saying goes, “put up or shut up” – i.e. if I’m going to complain about the tide of remade movies, I might as well know what I’m talking about.

And much like last time, I figure that a review of this movie should start by paying a little lipservice to the original (which this remake did in spades!)

Total Recall 1990:
total_recall1The film is set in the not-so-distant future, where a man named Douglas Quaid is haunted by dreams of Mars and a mysterious woman and seeks an escape from his humdrum life as a metal worker. He learns of a memory-implant service named Rekall which he believes might be the solution, since they can provide a simulated adventure that he has always wanted – to go to Mars and live a life of adventure.

He then goes to Rekall and selects a package that includes a simulation where he is a special agent on a top-secret mission. However, things go terribly wrong when he begins acting out his secret agent character before the company has even had a chance to implant it. They sedate him and put him in a car, hoping to wash their hands of the incident. But when he wakes up, his friends and wife try to kill him, claiming he is not who he says he is.

https://i0.wp.com/www.fmvmagazine.com/wp-content/uploads/2012/07/Total-Recall.jpgHe is given a briefcase by a former associate which contains a recording, in which he is telling himself that he’s really a man named Carl Hauser, and that the governor of Mars (Cohaagen) erased his memory because of a secret he carries. Quaid/Hauser then goes to Mars, retracing the path his old self has given him, and finds his way to Melina and the resistance. She then takes him to Kuato, leader of the resistance, to unlock his memories.

They help him recover the secret he’s been carrying – which involves the discovery of an alien artifact under the surface of Mars – but the base is then found and overrun. He and Melina are taken prisoner, and he learns that Hauser was never a double-agent, but a mole working with Cohaagen all along to lead them to the resistance. They strap him and Melina into chairs and try to force Hauser to recover his old self.

total-recall-originalHowever, Quaid and Melina escape and enter the alien artifact. Cohaagen tries to stop them, claiming its a doomsday device that will destroy the planet, but Quaid manages to activate it before the three of them are sucked out onto the surface. The reactor turns out to be an atmospheric generator that turns Mars’ icy core into breathable air, which then pours out onto the surface, saving Melina and Quaid and making the planet livable.

Quaid kisses Melina, still not sure if what he has experienced is real or a dream.

Total Recall 2012:
TotalRecall2012PosterAt the end of the 21st century, the world has been devastated by chemical warfare, rendering all but two regions unihabitable. Whereas the wealthy live in the northern hemisphere – in the United Federation of Britain (UFB) – and in the Colony (former Australia). Tensions between the two are high due to the latter demanding independence, and a series of terrorist bombings attributed to a man named Matthias.

Enter into this Douglas Quaid, a factory worker who makes the transit between the Colony and the UFB every day on a massive subterranean lift called “The Fall”. At night, he dreams of fleeing for his life with a woman, and then being taken captive. He attributes these dreams to feeling trapped in his dead end life, and then hears of the memory-implant service known as Rekall.

https://storiesbywilliams.files.wordpress.com/2014/08/0e021-total-recall-movie2b252882529.jpgAgainst his friend Harry’s recommendation, he goes to Rekall and requests a memory in which he is a intelligence service agent. The chief technician reveals that any duplication will cause problems, and then stops the process when he learns that Quaid really is a secret agent. Federal agents then break in and shoot everyone and try to take Quaid prisoner. However, he kills his captors and escapes.

Coming home to his wife Lori, he tells her of what happened and she tries to kill him as well. After escaping again, a pursuit begins, and Lori is told by UFB Chancellor Cohaagen to bring Quaid in alive. Meanwhile, Quaid is told by a former coworker to find the “key”, and a hidden message in the call leads him to a safety deposit box containing fake IDs, a holographic disguise, and a recording in which he explains what is happening.

https://i0.wp.com/www.fxguide.com/wp-content/uploads//2012/08/TotalRecall_TwoWeeks.jpgApparently, Quaid is actually a man named Hauser who worked for UFB intelligence. He was given the task of infiltrating the Colony’s resistance until he met Melina, who convinced him to change sides. He is instructed to go to the UFB and find it, but upon arrival, he is found out and forced to flee again. He is then rescued by the woman he keeps seeing in his dreams and escape Lori for the second time.

Together, they make it away and Quaid takes them to his old apartment to hide. Here, he finds the “key”, which is a recorded message on his piano that tells him that Cohaagen has been behind the bombings, and that he is planning an invasion of the Colony with an army of synthetics so he can level it and rebuild it as a new living space for the UFB. Luckily, Hauser discovered a kill code for the synthetics, which he must get to Matthias to stop the invasion.

https://i0.wp.com/www.thewallpapers.org/photo/59772/Total-Recall-013.jpgAs they attempt to leave his apartment, they are interrupted by Harry, who claims Quaid is still at Rekall and that he is an implant there to help him wake up to reality. Quaid chooses to shoot him and save Melina, and they are once again pursued by Lori and once again escape. They travel via the Fall to the Colony, where they meet with Matthias to hand over the memory that contains the kill code.

Unfortunately, the memory proves to be a recording of Cohaagen telling them they’ve been had. He then shows up with Lori and several security forces, kill Matthias, and take Melina away. Hauser is told he was given a false code to lead them to the resistance, and that a backup of his memories that predate his betrayal will be restored. Hauser realizes his old colleague is with them, has left his restrain undone, and escapes.

https://i0.wp.com/www.themaninthemoviehat.com/wp-content/uploads/2012/08/caps-total-recall.jpegA fight takes place aboard the Fall, and Hauser and Melina plant a series of bombs on the rails. The Fall arrives and the synthetics begin to deploy, and Hauser begins fighting it out with Cohaagen and his forces. Hauser and Melina defeat Cohaagen and then detonate the bombs, which causes the Fall to begin falling backwards towards the center of the Earth where it explodes.

Hauser loses consciousness and wakes up with Melina inside a medical vehicle. He realizes it is actually Lori wearing his holographic disguise and they fight again, and he finally kills her. He and Melina are reunited, and they stand together and hear how the Colony is now expecting full independence. He sees a Rekall signs and has a moment of doubt, but ignores it and kisses Melina.

Summary:
Once again, I am forced to give this one to the original. Whereas the remake had some signs of quality, which included decent enough performances from Farrel, Biel, Beckinsale, and Cranston. But unfortunately, some decent sets, a whole of lot of chase scenes and big budget special effects were not enough to save this movie from a relatively weak plot and a whole lot, too much CGI, and a whole lot of borrowing.

We-Can-Remember-It-for-You-Wholesale-Dick-Philip-K-9780806534459First of all, why did they do away with the whole Mars plot? The story which both the original and the remake are based on – “We Can Remember It For You Wholesale” by Philip K Dick – centered on Mars, though it did not take place there. Including it in the plot seems like a no-brainer. But for some reason, the writers of the remake wanted a story focused on Earth and the dangers of chemical warfare and rezoning.

Second, the story did away with a crucial element this time, which was the good old fashioned mind-fuck of the original. In that version, not only did we not know for certain whether or not Quaid/Hauser was dreaming the whole thing, we truly thought he was a good guy up until they showed otherwise. The plot involving replacing his memories was a ruse by Cohaagen in order to get Hauser past Kuato’s psychic detection.

https://i0.wp.com/filmesegames.com.br/wp-content/uploads/2012/08/total-recall-comparison-trailer-thumb-550x295-94147.jpgIn other words, in order to infiltrate the resistance, he had to believe he was an actual traitor. Thus began the convoluted process of making the resistance think he was genuine by erasing his memory and dumping him on Earth, then leading him to retrace his path and find his way to Kuato. Though the information he had about the Martian artifact was real, it was just the bait they dangled in front of the resistance’s nose to get them to give up their location.

Which brings me to item two in the weak plot front. The fact that Quaid/Hauser was actually a good guy in this version made me respect the plot way less. It was cool finding out the hero was a villain, and then seeing him chose to remain with his implanted identity rather than allow himself to be turned back into his old self. It was a big reveal, added a solid twist to the plot, and even raised an existential question or two.

https://i0.wp.com/img2-3.timeinc.net/ew/i/2012/08/02/TOTAL-RECALL-RED-PILL.jpgAnd then there was the key moment where Quaid/Hauser has to decide what is real. In both versions, this takes the form of someone telling him he’s still dreaming and has to do something he won’t like in order to wake up. In the original, it involved Quaid being handed a pill which the man from Rekall says is a symbol of his desire to wake up, but could just as easily be a sedative. He realizes the man is a fake by the way he’s sweating and shoots him.

In the remake, it takes the form of him being confronted by his friend Harry who tells him he’s dreaming and to shoot Melina, a figment of his imagination. He chooses to shoot his friend Harry and accept that what he is experiencing is real because Jessica Biel begins to cry. But isn’t that be exactly what a fantasy woman would do in that situation? Seemed like quite the gambit there.

https://i0.wp.com/img576.imageshack.us/img576/8643/totalrecallf.jpgAlso, the “secret” that Hauser had stumbled upon in this version was really quite lame. In the original, it involved an alien artifact, which is oodles more interesting than than Cohaagen planning to rezone Australia for more living space. Sure, the idea was laden with scientific inaccuracies – melting an ice core doesn’t instantly terraform a planet! – the ridiculousness of it could always be circumvented by arguing that it really was all a dream.

Last, but not least, there were the many parts of this remake that were obvious shout outs or references to the original. First, you had the three-breasted hooker, who was well cast and easy on the eyes. You also had key lines like – “If I’m not me, then who the hell am I?” “How would I know? I just work here.” And of course, the redheaded woman at the customs line. But these seemed a bit too many and obvious to be a simple wink and a nod.

https://i0.wp.com/iteenacgppesam.wikispaces.com/file/view/Total-Recall-Vilos-Cohaagen-Actors.jpg/493570572/Total-Recall-Vilos-Cohaagen-Actors.jpgAlso, Bill Knighy had barely any screen time at all, and only really comes on to paraphrase what Kuato said in the original film. And the bad guys? No comparison! While Kate Beckinsale was believable enough as a villainess, Brian Cranston simply did not hold a candle to the original’s Ronny Cox and Michael Ironside. Those two were perfectly cast as the evil, somewhat over-the-top bad guys, the perfect counter to Arnie’s over-the-top good guy.

But getting past that, there’s the matter of what the movie kinda-sorta did right. The settings were all quite artistic, with the world in the Colony being gritty, crowded, dirty looking, and consisting of a great deal of cultural influences. By contrast, the UFB looked cleaner, brighter, and the design seemed singular by comparison. And the emphasis of shortages of space was summed up nicely by the massive, overlapping layers of structures.

total_recall_setsAnd the “synthetics” were artfully done and kind of cool looking. As were the flying cars, the aerial traffic lanes, and the three-dimensional elevator pods that crisscrossed the sky. And “The Fall” was a pretty neat idea, especially with the whole “gravity reversal thing”. But in just about all cases, these things have been done before. The sets are reminiscent of Blade Runner, with it’s gritty, crowded streets, signs in Asian characters, and the synthetic humans wandering around.

The robots also looked like a cross between Storm Troopers and the machines from I, Robot, and the flying cars called to mind another Philip K Dick adaptation, namely Minority Report. What can be said about a movie who’s set designs and concept art are quite impressive, but which borrow heavily from several other franchises? It’s like this movie is subtly mocking itself for a lack of originality – which makes sense since it’s a remake.

https://i0.wp.com/futuredude.com//wp-content/uploads/2012/07/total-recall-2012-reboot-robot.jpgAnd with all the special effects, things looked entirely too fake. People today might find the Kuato puppet and the molded plastic suits of the mutants to be outdated, but those showed a lot of heart versus the extensive use of CGI in this one. In fact, seeing movies like these make me long for the days of old-style effects where costumes, real actors and real sets were built rather than generating everything digitally. George Lucas, I’m looking at you as I say this!

I’d say its blatantly obvious at this point, but this one definitely goes to the original. And much like the Robocop remake, it begs the question: why redo a movie when the original got it right? Sure, the 1990 version of Total Recall wasn’t perfect. It had a lot of cheesy elements and some massive scientific inaccuracies, but it managed to both entertain and impress with the way it played with perceptions, twisted things around and kept people guessing until the end.

In this remake, there really is no mystery, the plot is simplified, the most important element (i.e. Mars) is dropped, some of the best elements are missing, and it borrowed too heavily from multiple sources – not the least of which was the original. So really, why was it even made? In this season of remake review, I find myself asking that question quite a lot! Not a good way to start…

Okay, onto new things. Which may, at this point, include The Teenage Mutant Ninja Turtles relaunch. No promises though 🙂

Cast of Star Wars VII Announced!

star-wars-episode-7Happy (early) May the Fourth everyone! This year, I thought I’d get on this fandom anniversary early by passing on some franchise news that was just released from Lucasfilm and Disney regarding the upcoming relaunch of the Star Wars franchise. After months of speculation, the cast for the upcoming Star Wars movie has finally been announced! The news came this past week in a post on StarWars.com, where  companies spelt it out for all the fans who have been eagerly awaiting the news.

In addition to Mark Hamil, Harrison Ford and Carrie Fisher – who will receive top billing as Luke Skywalker, Han Solo and Princess Leia – Peter Mayhew, Anthony Daniels and Kenny Baker will also be reprising their roles as Chewbacca, C-3PO and R2-D2. Also, the movie will star several notable actors in new roles, including acting great Max von Sydow (The Tudors, Minority Report, Snow Falling on Cedars, Judge Dredd, Needful Things).

starwarsAlso, Adam Driver (Girls, Lincoln), Oscar Isaac (Robin Hood, Sucker Punch, Drive), Andy Serkis (who brought Gollum to life in LOTR and the Hobbit franchises), Domhnall Gleeson (who played Bill Weasely in the Harry Potter series), and British television stars John Boyega and Daisy Ridley were announced, though has is not yet been announced what characters they will be playing. But since the upcoming movie will be taking place 30 years after Return of the Jedi, it’s fair to assume that the focus will be on these characters rather than on the original cast.

In a photo release this past Tuesday (seen below), director JJ Abrams is seen having a roundtable discussion with the cast at Pinewood Studios in the UK. Note the body of R2-D2 which sits unboxed behind them, having no doubt just been brought out of storage. JJ Abrams, identified by his spiky hair and glasses, can be seen sitting to the left of R2, with Harrison Ford to his right, Carrie Fisher two seats down, and Mark Hamil seated opposite to the far left of the photo.

star-wars-episode-7-cast-announceWhen news of the cast was released, Abrams was quoted as saying:

We are so excited to finally share the cast of Star Wars: Episode VII. It is both thrilling and surreal to watch the beloved original cast and these brilliant new performers come together to bring this world to life, once again. We start shooting in a couple of weeks, and everyone is doing their best to make the fans proud.

This, the seventh film in the Star Wars franchise, and is slated for a December 18th, 2015, release. In addition to Abrams directing, he is also collaborating on the screenplay with Lawrence Kasdan, the man who co-wrote The Empire Strikes Back, Return of the Jedi and Raiders of the Lost Ark. Kathleen Kennedy, J.J. Abrams, and Bryan Burk are producing, and John Williams returns as the composer.

star-wars-prequelsI think I speak for fans and geeks everywhere when I wish them all luck! Lord knows we could all use a really decent Star Wars sequel, especially when so many of us felt so utterly let down by the prequels! However, I think it is fair to say that Abrams and the rest should not be too concerned about what the fans and expect. If this latest installment is to be a success, it must not be overly aware of itself or its legacy. Such was part of what brought the prequels down in my estimation, and like everyone else, I just want to enjoy what comes next!

Good day and May the Fourth be with you all!

Source: starwars.com

The Future is Here: Holovision and PointGrab!

holovisionNothing spells future quite like a life-size hologram in your living room, does it? And much like flying cars and personal jetpacks (though these too are in development), holographics has been one promise that appears to be slow in materializing. However, thanks to the work of California-based company known as Provision, this promise is approaching reality.

Their invention is known as the  Holovision, a life-size holographic projector that uses what is called aerial or volumetric imaging – a way of producing 3D images without special glasses, lenses or slits. It uses a digital LCD screen and a concave mirror to produce the illusion of a 3D image floating outside the projector, and can produce clearer images without generating multiple views or causing dizziness or nausea.

holovision-0For some time now, Provision has been making 3D projectors as marketing tools, but is now running a Kickstarter campaign aimed at raising US$950,000 to fund the development of new technology for the projector, with hopes of unveiling it next year. Currently, the company’s largest projector can only produce an 18-in (45.7-cm) image, but the goal is to create one 6 feet (1.8 m) tall that projects 7 ft (2.1 m) from the screen and is visible within a 100-degree arc.

This will require developing new optics and a new light source. But once this is achieved, Provision plans to miniaturize the system to the size of a toaster for the game console market before expanding to applications in education, medicine, video conferencing and other fields. Just imagine, phone conversations or Skyping where you get to talk to a life-size representation of the person! I know one person who would be thrilled about this, though I imagine he’d want a bigger projector for himself…

ESB_emperorThe Kickstarter campaign runs through August 14 and the public debut of the system is scheduled for March, 2014. So far, the project has collected $13,112, a mere 1% of its total goal. However, they are just getting started, and have seven months to go. So if you’ve got money and want holographics to become a permanent part of gaming, teleconferencing and social media, invest now!

In a similar vein, gesture control, something that has also been explored heavily in science fiction, appears to be getting a boost as well. For those who do not own an Xbox Kinect or are unfamiliar with the technology (or just haven’t seen Minority Report), gesture control is essentially a motion capture technology that monitors a person’s movements and gestures as an interface.

minority-reportAnd it is companies like PointGrab that are looking to make this type of interface the norm for computing, relying on a technology known as Hybrid Action Recognition (HAR). Unlike previous gesture recognitions software, the company claims that the updated version that they recently launched is 98% accurate and takes advantage of numerous advances that will make the technology mainstream.

The biggest advance comes in the form of being able to tell the difference between intentional movement, such as putting your fingers to your lips to mute a TV or computer, and unintentional gestures, such as scratching your lip. In addition, PointGrab has updated its machine learning algorithms to accommodate more environmental factors, such as different lighting conditions and hand sizes, to improve accuracy.

gesture-controlAccording to Assaf Gad, vice president of marketing and product for PointGrab, its all about accommodation. And this is really just the beginning:

We don’t want to teach people how to interact with devices. The devices have to be smart enough to analyze the body language of user and act accordingly.

Based in Israel, PointGrab has been working on gesture recognition interfaces since 2008. Two other Israeli companies, Eyesight and Extreme Reality, are also developing gesture and body movement recognition software platforms that work with a variety of devices equipped with standard 2D cameras. In addition, Leap Motion just introduced a hardware controller for enabling gesture control, and Microsoft’s Xbox One will enable control of more than games with its updated Kinect technology.

eyeSight-3D-Gesture-ControlAnd according to Gad, this is really just the beginning. Soon gesture control will be integrated with other emerging technologies to create much more intelligent interfaces:

I see it as good sign that we are in the right place to change way people interact. In the near future, we’ll see more solutions that combine voice and gesture, as well as 3D.

An exciting prospect, and very futuristic! Now if only someone would get on those damn flying cars already. It’s the 21st century, we were promised flying cars! And be sure to enjoy this video of the PointGrab software in action:


Sources: dvice.com, news.cnet, kickstarter.com

The Future is Here: The VR Cave!

Cave2It’s called the CAVE2, a next-generation virtual reality platform that is currently the most advanced visualization environment on Earth. Whereas other VR platforms are either in 2D or limited in terms of interactive capability, the CAVE2 is about the closest thing there is to a real-life holodeck. This is accomplished through a series of panoramic, floor-to-ceiling LCD displays and an optical tracking interface that is capable of rendering remarkably realistic 3D environments.

Developed by the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago, CAVE2 is a direct follow up to the VR platform the university created back in 1992. Like the original, the name stands for “Cave Automatic Virtual Environment”; but whereas its predecessor was set in a cube-shaped room, the new environment is set within a cylindrical, 320 degree immersive space. In addition, the screens, sounds, and resolution have all been vastly upgraded.

ModelFor example, the 7.5 by 2.5 meter space (24 feet x 8 feet) is covered floor-to-ceiling with 72 3D LCD screens, each of which outputs images at 37-megapixels (that’s 7,360 x 4,912 pixels, twice that of 2D). This allows for a pixel density that is on par with the human eye’s own angular resolution at 20/20 vision. Headgear is needed to get the full 3D effect, and the entire apparatus is controlled by a hand-held wand.

Yes, in addition to the holodeck, some other science fiction parallels are coming to mind right now. For example, there’s the gloved-controlled holographic interface from Minority Report, the high-tech nursery in Ray Bradbury’s short story The Veldt, and the parlor walls he envisioned in Fahrenheit 451. And apparently, this is no accident, since director Jason Leigh, the head of the project, is a major sci-fi geek!

mars_lifeBut of course, all this technology was designed with some real-life, practical applications in mind. These range from the exploration of outer space to the exploration of inner space, particularly the human body. As Ali Alaraj, a noted neuroscientist who used the CAVE2 put it:

“You can walk between the blood vessels. You can look at the arteries from below. You can look at the arteries from the side. …That was science fiction for me. It’s fantastic to come to work. Every day is like getting to live a science fiction dream. To do science in this kind of environment is absolutely amazing.”

All of this bodes well for NASA’s plans for space exploration that would involve space probes, holographics, and avatars. It would also be incredibly awesome as far as individual hospitals were concerned. Henceforth, they could perform diagnostic surgery using nanoprobes which could detail a patients body, inch for inch, from the inside out.

And of course, the EVL has provided a cool video of the CAVE2 platform in action. Check them out:

Source: IO9, evl.uic.edu

Total Recall: The Original

Wow, it seems that I have Mars on the brain today! How else am I to explain the constant deluge of Mars-related news and my insistence on publishing Mars-related posts? Not to mention the fact that a few nights back, my wife and I finally sat down and watched Total Recall together. the original, not the remake. And interestingly enough, the whole reason we watched it, aside from my insistence that it was a classic, was the fact that she expressed some desire to see the new one.

As for myself, I had little interest paying theater prices to  see the remake. But I figure I’ll have to catch on DVD (or download) sooner or later, if only so that I can provide a comparative review. My compromise with on this with el wifey was that she watch the original first, just so she’d know what she was missing when we finally did get around to seeing it 😉

Word around the camp fire is that the remake has made its share of money (it’s purpose from the get-go) but that the critical response has been pretty iffy. In fact, it received a 29% “rotten” rating on Rotten Tomatoes.com and was generally panned for lacking all the elements that made the original a hit. Of my friends and fellow armchair critics, the consensus seemed to be that it boasted cool action sequences, but lacked originality and depth.

So to be fair, and in preparation for my eventual exposure to the remake, I thought I’d give the original movie an official review. I mean, you have to know what makes an original movie awesome before you say that a remake fails to deliver right? Of course you do! And I apologize in advance for all the terrible puns, but this is an Anry movie dammit! They are to be expected. Okay, here goes. Cue the Arny noises:

“HLALALALALAL!”

Total Recall (1990):
Loosely based on Philip K. Dick’s short story “We Can Remember It For You Wholesale”, the story deals with the subject of false memories, identity, and free will. Although Dick’s original story did not take place on Mars, much of the plot had to do with Mars, Martians, and the fact that the main character was a hero who was in possession of secrets even he didn’t… (ahem) recall. In the end, the movie adaptation was faithful to the spirit of the story, if not the letter, and managed to expand on it greatly.

The film was a box office success, grossing over 250 million dollars and receiving largely positive reviews. In addition to its classic sci-fi themes and motifs, it boasted some very cool and cunning set designs, special effects, and action sequences. Plus, it possessed that rare and awesome Anry quality, where everything had a certain comical, cheesy element to it, even the somewhat gratuitous violence.  but of course, much of this was due to the directorial style of Paul Verhoeven, director of such gory over-the-top cinematic splatter fests as Robocop, Starship Troopers, and Showgirls!

Plot Synopsis:
The story opens on the apartment of a blue collar worker named Douglas Quaid (Arny) who is unhappy with his workaday life. At night, he dreams of being on Mars with a strange woman he doesn’t recognize, and interprets this as a latent desire to move there and become something more than he is.He asks his wife about moving to Mars, which she promptly shoots down given the violence between a mutant resistance faction and the Mars government, which is led by a man named Cohaagen (Ronny Cox).

Eventually, his desire to experience a trip to Mars leads him to seek out a company called Rekal, an organization that specializes in false memories. After hearing the sales pitch, he decides he wants to live out a fantasy where he is a secret agent who is sent to Mars, a scenario which resonates with him for some reason. Unfortunately, things go awry when Quaid begins his “implant procedure”, as it seems that he begins acting out his fantasy even before its been implanted in his mind. Naturally, the company is frightened and decides to dump Quaid in a cab and erase all traces of his visit from their computers.

When he returns home, a work friend finds him and asks about his visit, which he does not (ugh!) recall. The conversation then turns ugly as thugs grab him and his friend pulls a gun, telling him he must die because he “blabbed about Mars”. Quaid has no idea what he’s talking about, but quickly kills him and all the thugs with ease. Running back to his apartment, he tells his wife Lori (Sharon Stone) about what happened, insisting that it’s not a delusion. After washing the blood from his hands, he is shocked to find that another gunman is trying to kill him. This time it’s his wife!

After disarming Lori, he learns the truth. His name is not Douglas Quaid, and he and Lori were never married. His true identity was erased for reasons she does not know and she was to keep an eye on him, posing as his wife. When he realizes she is stalling and men are on the way to get him, he knocks her out and runs. He is pursued by an agent named Richter (Michael Ironside) who is apparently Lori’s boyfriend and works for Cohaagan. He is determined to kill Quaid, something which Cohaagan doesn’t want. He reveals that he is the one who erased Quaid’s memory and dumped him on Earth, and asks that he be returned to him alive.

After escaping, Quaid ends up in a dingy hotel and is contact by a man claiming to be his contact from Mars. He warns him that he has a trace bug in his skull, and tells him how he can muffle the signal. He then leaves Quaid a case with various items, such as money, ID cards, a device for removing the bug in his nose, and holographic device which projects a mirror image of himself. On top of all that, there is a laptop-like device that contains a recording which he made for himself, which begins to explain the situation…

Turns out his real name is Hauser, and that he was working for Cohaagen up until a few months ago. Then, he defected and joined the resistance, a move which prompted Cohaagen to erase his mind and dump him on Earth. The recording tells him to go to Mars and find the resistance, and that his mind contains enough info to ruin Cohaagen forever. Quaid escapes mere seconds before Richter and his men show up, and does as the recording tells him and gets his ass to Mars!

Once there, he has a bit trouble getting through security, as the disguise he brought begins to malfunction. Richter is in the vicinity and realizes it is Quaid, and a firefight begins. Quaid narrowly escapes thanks to a stray shot which shatters the dome, causing decompression. When the emergency doors begins to close, he manages to slide underneath one and make it away.

He then travels to the Hilton Hauser told him to seek out, where he finds a message in a safety deposit box written in his own hand. It tells him to go to a club called “The Last Resort” in the red light district (“Venusville”) and ask for a woman named Melina. A newfound friend named Benny, a cab driver with “five kids to feed”, picks him up in the midst of a resistance attack and explains that this is commonplace. Once in the “Last Resort”, which appears to be a front for the resistance, Quaid meets Melina; who as it turns out, is the woman from his dreams. They have a brief reunion, in which she slaps him and tells him they thought Cohaagen killed him. He replies that he doesn’t remember who he is, to which she replies that he was only ever using her to “get inside” and kicks him out.

Back at his hotel, Quaid receives some strange visitors: Rekall’s President, Dr. Edgemar, and his wife, Lori. He explains to Quaid that he is dreaming his experiences and never left Rekal, which makes some sense since everything that has happened to him is what he specified in his travel package. He offers him a way out by presenting a pill, which he claims is a symbol that will allow him to wake up from his self-sustaining dream. Quaid is about to comply, but notices that Edgemar is sweating and shoots him. Lori then attacks him with the help of some more thugs, and Quaid is beaten to near-unconsciousness.

However, Melina shows up to rescue him, and the two kill the thugs, shoot Lori, and then make a getaway. Once again, Richter shows up and is unable to capture them before they slip away. They run to the Last Resort and escape through a series of underground tunnels which lead to the resistance headquarters. Meanwhile, Richter and his men attack the club, but are told to pull back by Cohaagen. He then shuts down the ventilation shafts, slowly depriving Venusville and the mutant population of air.

In the resistance HQ, Quaid is taken before Kuato, leader of the resistance, who apparently lives within the stomach of one of his lieutenants. He helps Quaid to remember what he saw that made Cohaagen erase him memory, which turns out to be an underground reactor built by aliens millions of years before. He wakes up to discover that Cohaagen’s forces have found them and are coming through the walls. They escape into a airlock, but Benny betrays them and shoots Kuato’s host dead. With his final words, Kuato tells Quaid to start the reactor.

Captured, Quaid and Melina are brought to Cohaagen’s facility where he tells them the last of the story. It turns out Hauser was not a double agent at all, but a loyal member of Cohaagen’s inner circle who volunteered for the memory implant procedure so he could get close to Kuato and lead their forces to his lair. They knew that Hauser would not be able to fool Kuato unless he sincerely believed himself to be a double-agent, hence the implanted memories and feigned cover up. Quaid does not believe it, until Cohaagen shows him another recording where Hauser tells him himself that he’s been played.

Cohaagen orders them both placed in memory-implant chairs where Hauser will be restored and Melina will be turned into a willing supplicant of his. He then leaves with Richter, and Quaid manages to break his bonds and kill the scientists before the procedure can take effect. He pulls Melina out, who also appears unaffected, and they begin to fight their way to the reactor. Benny tries to take them out using a drilling machine, but Quaid manages to disable the machine and kill him with a drill!

Once they reach the reactor assembly, Richter attempts to stop them with a small army. But relying on the holographic device and some kick-ass shooting, Quaid and Melina manage to take them out. Richter tries to escape using the underground lift, but Quaid jumps aboard the and the two fight it out. Quaid manages to overpower Richter and tosses him over the edge. Richter grabs hold of Quaids arms and threatens to take him with him, but he loses his arms when they are crushed against the shaft, and he falls to his death.

Quaid reaches the reactor room where Cohaagen tries to stop him, telling him that the reactor will detonate the planet’s precious minerals. However, Quaid doesn’t believe him, and Melina arrives shortly thereafter to shoot Cohaagen. However, Cohaagen indicates that he has planeted a bomb on the device, which Quaid narrowly manages to toss down a shaft before it goes off. Once it explodes, it breaches the room’s seals, causing decompression and sucking Cohaagen out onto the surface where he dies of asphyxiation. Quaid manages to activate it mere seconds before he and Melina are sucked out as well and begin to suffocate.

The reactor fires up and begins to plunge a series of red hot rods into Mars’ core. This causes the ice core at the heart of the planet to melt and explode in plumes of air to the surface. This air leads to the creation of an atmosphere and a blue sky within seconds, saving Melina and Quaid from asphyxiation and destroying all pressure domes on the surface. The Red Planet has now become a habitable world, which is apparently what the Martian aliens had intended all along.

Quaid and Melina walk up to the nearest hilltop and look out at the sky. Quaid wonders aloud if he is in fact dreaming, to which Melina replies that he had better kiss her before he wakes up. The movie ends with the sunshine becoming a blinding flash of light, leaving viewers to wonder if it was all a dream, or actually happened.

Summary:
To cut straight to the chase, I really liked this movie. I saw it back when I was a surly teen, and appreciated it for what it offered – action, guns, and plenty of creative nudity! Remember that scene in the Last Resort with the three-breasted hooker? Scarcely a boy who grew up in the 80’s doesn’t know about her! But as I got older, I came to see the plot as something rather creative and complicated, which inevitably drew me back to the story again and again over the years.

Of course, the number of twists and explanations might seem a bit contrived, and even I thought so for awhile. But that was before I saw it again recently and actually thought them through. Basically, Hauser was himself when he found the resistance and posed as a defector. But Melina didn’t let him in, thinking his intentions weren’t pure. It was Cohaagen’s attempt to remedy this by staging his capture, circulating rumors of his torture and death, and then planting false memories and dumping him on Earth and setting him up to find his way to Mars and the resistance. It was only in this way that his sincerity could be seen as genuine, and the psychic Kuato wouldn’t be able to detect his true intentions. For all intents and purposes, he was Quaid when he met him, and his desire to learn the truth and help the resistance was genuine.

Sure, the overall twists, turns, and explanations for them all still present some degree of confusion, but that’s part of what’s good about this movie. Even after multiple viewings, audiences still debate whether or not everything was just a dream or real. They cite various tidbits of evidence, like the fact that Dr. Edgemar was sweating, that the story was exactly what Quaid asked for, that this coincidence was due to the fact that Quaid was looking to reclaim the life he lost, or that he had dreams of Melina before he went to Rekal. It all makes for a cool debate.

The plot also managed to make some rather cool commentary on the nature of identity, memory, false consciousness and free will. If it were possible to implant memories in a human being, then would they really cease to be who they were and become someone else? Would this be a possible remedy to the problems of criminal behavior and psychosis? Kuato offers a resolution to all this when he says to Quaid, “a man is defined by his actions, not his memories.” This is then thrown for a loop when Quaid discovers that his true and original self was an agent of Cohaagen’s, but he responds to this by embracing his new identity and fighting to free Mars.

And of course, the special effects and sets were all very well done. Sure, there are plenty of people who would say that they looked cheesy, especially the animatronic heads that were used for the asphyxiation, robotic head, and bug-removing scenes, but they were pretty state of the art for the time. The mutants were also very well done, molded plastic imitating the effects of radiation quite well. And the animatronic limb that Benny showed and Kuato’s body-within-a-body was also pretty convincing! And this was done without the benefit of any CGI.

What’s more, it was original, which is a claim the remake can’t possibly make. though I have yet to see the movie, one thing that I hear from just about everyone is how the sets and effects seemed very much borrowed. The robot forces look like Storm Troopers and droids, the flying cars look like something out of Minority Report, and the cityscape seemed ripped from Blade Runner. In the case of the original, there was a latent cyberpunk 80’s feel to much of it, but nothing had been copied or borrowed, much as I can tell.

It was also well cast and ably acted. Cox and Ironside brought their usual awesomeness to their villain characters, Stone was convincing as the assassin/seductress, and the supporting cast was pretty solid. And let’s not forget, it was an Arny movie, which meant that it was automatically fun, cheesy, and full of hilarious one liners and his signatures “Hlalalalalalal!” And seriously, some of the lines he said: “Consider that a divorce”, “You blew my covah!”, and “See ya at the party, Richter!”. They rank right up there with “Get to tha choppa!”

The only real weaknesses were the many cheesy scientific implausibilities. For one, the scene where he removes the bug from his nose was impossible, as it would have broken his nose. Second, there’s no way anyone could create an atmosphere on Mars by simply evaporating water. Sure, it might be a good step in the right direction, but there’s no guarantee it would work, and it would take centuries, not mere seconds. Last, if you were already asphyxiating due to exposure to near-vacuum, you wouldn’t be instantly saved once breathable oxygen started pouring out. But of course, all of this could be dismissed by saying that it was all a dream. Or it can be simply written off as part of the cheese factor.

Overall, I’d say this movie deserves to be placed in the sci-fi classics section, between guilty pleasure movies and the films that actually have something to say and will make you think a little. If you haven’t seen it, then do so! And if you’re planning on seeing the remake, or already have, then get your ass to the video store and ask for Total Recall! And until next time, here’s a three-breasted hooker to keep you company! See ya at the party! Halalalalalalal!

Futurama and Schrodinger’s Cat

If you’re like me, you had no idea who the hell Schrodinger or his alleged cat was before The Big Theory came along. Lucky for us, that show makes learning about science fun! But an even bigger plus is being able to understand jokes like this one. Not only did they parody Tron, they also managed to work in the scientific concept of Lorentz Invariance, Fresnel’s Refraction of Light, and the quantum theory of Schrodinger’s Cat. And for those who haven’t seen it, this show was also a parody of the concept of precrime from the novel (and movie) by PKD, Minority Report. Man, this show just keep’s getting smarter!

Sci-Fi Drugs

The other night, I had one of those moments. It was a moment where I found myself thinking about a cool concept and realized that it would make a damn fine post. It’s also one that interests me quite a bit and has even influenced my own writing. So as quickly as I could, I hopped on my laptop (even though it was 2am) and began making a list of all the sci-fi drugs I knew!

To me, the reasons for including drugs as part of a sci-fi franchise are obvious. For one, drugs and drug cultures are very much a part of our society, so it’s only natural that a sci-fi author should have something to say about it. As Gibson said, all sci-fi is really about the time in which it is written, ergo fictionalized drugs in future settings are really a reflection on the attitudes of today.

On the other hand, creating fictitious drugs and inventing subcultures that use them are a good way to give a story some realistic background. Wherever and whenever a story takes place, you have to assume that they will have narcotic substances there, and what form they take and how they go about dealing with them tells you much about that culture.

Either way, it’s a subject that has fascinated me for quite some time. So here are some highlights from the wold of sci-fi drugs!

Can-D:
Here we have a designer drug that was created by none other than sci-fi great Philip K. Dick. As fans may know, this guy was somewhat of an expert on drugs, having taken part in the Californian drug counter-culture during the 60s and 70s. As a result, he had a lot to say about drug use, their impact, and drug policy.

In this particular case, the drug comes to us from the story of The Three Stigmata of Palmer Eldritch. Taking place in the 21st century, where global warming has sent millions of people off Earth to the hostile environments of the Solar System, people have turned to a combination of the drug Can-D and what are known as “layouts.”

Layouts are physical props intended to simulate a sort of alternate reality where life is easier than either the grim existence of the off-world colonies or life on Earth. By taking the drug in conjunction with the layouts, people are able to experience a sort of shared hallucinogenic state. This in turn has given rise to pseudo-religious cults that have grown up around the use of layouts and the drug, consisting of people who dream of better worlds than the one they are forced to endure.

Dancer:
To complete the semi-dystopian setting of his Bridge Trilogy, Gibson was sure to add a designer drug that was all the rage amongst Californians in the near future. The drug was named Dancer, a powerful and addictive hallucinogen that apparently came in the form of a red dust. People would take it orally, rub it on their gums, smoke it or snort it.

In short, Dancer was like a red cocaine, except that it caused hallucinations rather than manic behavior. People who consumed it would typically become euphoric and mellow, causing them to get all rhythmic and break into dance (hence the name). However, it was was also known to make people violent from time to time, which made it more akin to the the effects of PCP.

Inspired by California’s drug culture and the emergence of designer drugs in the early 90s, Dancer was clearly meant to serve as an allegory for multiple drugs, or as a prediction of what the next big craze could be.

Dust:
Fans of Babylon 5 ought to remember this one. Basically, the drug was a hot item on the black market because it had the ability to give users temporary telepathic powers. It was violently addictive, and known for giving a very powerful and unique high. However, in the course of trying to stop the Dust trade to B5, Psi Cop Bester acknowledged that the drug was originally created by the Psi Corps as a way of creating telepaths.

When they realized it didn’t work, the drug was abandoned, but made its way to the black market because of its obvious appeal. As a longtime fan of B5, I can honestly say it was elements like this that made me like the show. Not only was the concept and the name cool, the fact that it began as a government-sanctioned drug was also believable and clearly inspired by the history of many real-world drugs.

Neuroin:
Inspired by Philip K Dick’s short story, Minority Report was a quasi-dystopian future where the use of precognitives promised to eliminate all violent crime from society. But of course, there’s a dark side to all this, and it just happens to be linked to the underworld drug known as Neuroin, a powerful and addictive psychoactive substance.

Though it is never explained in any real detail, the name suggests that it is of the opiate family and possibly combined with a neural stimulant. In addition to being the drug of choice of the protagonist, it is also the very thing that created the precognitives in the first place. All three psychics were once children who suffered brain damage in utero as a result of their mothers’ neuroin use. Though damaged neurologically, a side effect was the development of precognitive powers, which the state began to use in order to engineer the process known as “PreCrime.”

Based on the film adaptation, the principal means of taking neuroin appears to be through a specialized inhaler. This would allude to the fact that neuroin was taken in vaporized form. In the end, this drug served as both a commentary on the dangers of escapism as well as a plot device. While neuroin was the reason for the precognitives existence, it was also how the main character chose to numb himself over the loss of his son.

Nuke:
The designer drug from Robocop 2, and one man’s attempt at achieving his dream of becoming a Jesus-like figure! Designed by Cain, Nuke was an extremely pleasurable and addictive substance that began making the rounds in Old Detroit by the second movie. Coupled with a Police strike and financial ruin, Nuke seemed to be the thing that would finally break Detroit and allow the greedy bastards at OCP to finally take over.

There are several kinds of Nuke, but by far the most popular variety comes in the form of the red sludge. This is known as Red Ramrod, and was followed shortly thereafter by White Noise, Blue Velvet, and Black Thunder. The color scheme alluded to Cain’s “patriotic” sentiments, as he was known to say that his drug was making “Made in America” mean something again.

Nuke comes only in liquid form and is taken by means of small needles that inject the drug directly into the bloodstream. Because of its highly pleasurable nature and chemical properties, only a few doses are needed before a person becomes hooked and will experience intense withdrawal if they don’t get a regular dose. A commentary on the emergence of designer drugs, it was also served as a means for making some tough observations on drug use and its effect on society.

Snow Crash:
This drug is, admittedly a little off the beaten path. Featured in the Neal Stephenson novel of the same name, Snow Crash was essentially an allegory for a system crash, but in neurological form. Taking the form of both an inhalant and a digital virus, the “drug” had the effect of rendering users docile, passive and babbling an idioglossia similar to speaking in tongues.

But of course, there was more to it than all that. Basically, Snow Crash was designed by an information tycoon named L. Bob Rife who wanted control over people’s minds and daily habits. Using a Sumerian tablet, he basically encoded the ancient “Enki virus” – a virus that altered humanity’s neurology and spawned modern languages. So really, he was looking to reverse the Babel myth, making humanity neurologically simpler and thus programmable.

In addition to being a commentary on the drug culture, Snow Crash was also an observation about the proliferation of computer viruses in the early 90s and an allegory on the similarities between ancient myth and modern technology. It was also pretty cool and weird!

Soma:
When it comes to designer drugs, Soma pretty much takes the cake. Derived from Aldous Huxley’s classic tale of dystopia and social engineering, Brave New World, Soma was the kind of drug that came with the label “good for what ails ya” and meant it literally. Designed to cure any and all emotional problems, the pill was mass produced and a key feature of the World State’s apparatus of social control.

Use of Soma is prescribed at a very young age to citizens of the World State, as soon as children are old enough to begin sleep conditioning. Slogans such as “a gram is better than a damn” are programmed into their minds so that they respond to emotional stress by simply popping a pill. This is often referred to as “taking a vacation”.

To illustrate the effects of the drug, Huxley relied on his own experience using mescalin and other drugs. Apparently, subjects using Soma would enter a dream-like state where everything became pleasant and agreeable, all their worries and unpleasant emotions melting away. This dream-like state could be discerned by observing a person’s eyes, which would become noticeably glazed.

In addition, though the state freely distributed the drug and there were no shortages, Soma was still designed to be non-addictive and with no harmful side effects. This, added to its effectiveness, made it the ultimate designer drug and a very effective means of social control. A commentary on the pharmaceutical industry of his day and on the drug culture of the 1920s and 30s, Soma remains the most popular example of a fictional sci-fi drug!

Spice:
Then again, the spice melange is pretty damn popular too. However, as the only drug on this list that is not designed or synthesized, and is by definition an “awareness narcotic,” Spice is really in a category of its own. Taken from the Dune series, Spice was the most precious resource in the universe in more ways than one.

For starters, Spice could only be found on one planet, the desert world known as Arrakis. Mining Spice was also a highly hazardous duty, due to the inhospitable climate of Arrakis and the presence of Sandworms. And given its many benefits, which included prolonged life and expanded awareness, it’s little wonder why it was so damned expensive!

A clear allegory for oil, all life and commerce in the Imperium of Dune revolved around Spice in one way or another. The Guild Navigators used it to achieve their limited prescience and guide ships through foldspace. The Bene Gesserit used it to enhance their mental and physical acuity and make contact with their “Other Memory”. And every house used it to improve their health and longevity. In short, without Spice, all trade and commerce in the universe would end and countless people would die.

And of course, there never would have been a Paul Mua’dib or a Leto II, and humanity would have died as a result! That’s quite a drug them people got there!

Substance D:
Once again, we have a fictitious drug that comes to us straight from the mind of Philip K Dick. Featured in his 1977 book A Scanner Darkly about the drug subculture of California, Substance D was a powerful psychoactive drug that also went by the name “Slow Death.” The name proved apt, as the drug was not only violently addictive, but resulted in brain damage due to overuse.

According to the story, Substance-D was synthesized from the fictitious blue flower Mors ontologica, which is Latin for “death of being”. In the course of the story, the protagonist – an undercover narcotics agent – becomes addicted to the drug, suffers brain damage and is sent to one of the new recovery centers (“New Path”) to get clean.

In time, he is given the task of working on one of their many farms and learns that these places serve as grow ops for the flower. Hence, we see that “New Path” is the source of Substance-D, and is therefore benefiting from both the drug and the harmful effect it has on society. A commentary on strong-arm governments and the pharmaceutical industry perhaps?

Final Thoughts:
When it comes to fictionalized narcotics, a few basic features become evident. For one, fictional drugs can take one of two forms, being either of the organic or synthetic (i.e. designer) variety. Second, their use as part of a story’s background is meant to call attention to our current drug wars, warts and all. But above all, they seem to serve as a form of social commentary by pointing to the ongoing nature of temptation, escapism and repression. On the one hand, human beings will always be looking for escapes and ways to ease the burden of existence. On the other, we are always likely to feel the need to control the flow of narcotic substances and legislate what people can and can’t put in their bodies.

Finally, I found that just about all the authors here were taking a descriptive, rather than prescriptive, approach. Essentially, they were content to sit back and make observations on the whole issue of drug use and moral legislation, rather than making pronouncements. This would seem the preferable option considering that you can’t really offer a clear resolution without sounding either enabling or preachy. Some say that drug use destroys society, other say that people have the right to put whatever they want in their bodes. And then there are those who say that human weakness is a constant, and that criminalizing such a thing turns a flaw into a war. Complicated!

On a brighter note, all this talk puts me in mind of my own fictional creations. Years back, when I was coming up with the concept for my Legacies story, I spent a fair bit of time pondering what kind of drugs people would be using in the relatively distant future. I think I might just dedicate a page or a post to just that topic. In truth, I’d like to know what people think about my inventions. Look for it, it shall be coming soon!