The Revengers Starting Lineup!

Happy Halloween everybody! In honor of this momentous occasion, I have decided to release the starting lineup of the Revengers! And here they are, a new superhero team to save the day, and with none of that sissy Avenger stuff neither! No, these are the Revengers! A dark justice league for the new era, taking on the scum and villainy of the world, and doing it Revenger-style!

Atrum Auditor:
Alter ego:
Kevin Roussy, beer advocate
Appearance: Black slacks, black button down long sleeve shirt, combat boots, utility belt.
Abilities: Telepathy, Teleportation, Precognition
Backstory: Atrum Auditor was the product of a corporate warlord’s mistress and genetic manipulation. He was raised in secret to be a master at corporate espionage, but defied his father to go rogue and began using his powers for justice instead of peersonal gain. Now, he seeks the world secrets, releasing government and trade information to the public in order to manipulate public perceptions. To what ends, no one really knows for sure… All they know is, if it’s a secret, it won’t be for long!
Catchphrase: “No More Secrets”

Bonfire:
Alter ego: 
Victor, movie critic
Appearance: Black and grey skin-tight top, red pants, grey and balck mask. Nuclear emblem on the chest, golden cuffs and flaming hands.
Abilities:
Fire control, Telekineses, Healing
Backstory: As a teenager, Victor I was identified by a Corporation as a Level 5 mutant. They sent men to his home to abduct him, and during the course of the abduction a Superhero came to interrupt their plan. In the ensuing battle, Victors home was destroyed and his brother paralyzed. The Superhero’s code of conduct prevented him from killing the principle leader of the group before he injured Victor’s brother, and then as the police were taking him away he was able to escape and killed my mother. From that moment on I vowed revenge against that man and the Corporation, but knew I could never be entirely on the side of the angels. Because in the end, I planned to murder the man who destroyed my family.
Catchphrase: “It’s your time to burn!”

Captain Smackdown:
Alter ego:
Matt Williams, mild mannered educator/writer
Appearance: Molded armor suit, dark gunmetal grey, fist logo on the chest, utility belt with tons of guns, smoke grenades, incendiaries, and assorted gadgets. Cigar in mouth, eye patch over one eye. Expressions range from shit-eating grin to a scowl
Abilities: Mad Fighting Skills, Gadgets, Guns
Backstory: Once an educator with inner city youths and part-time writer, Matt was traumatized when a student of his was murdered in front of him and he was left mortally wounded. Saddened, angry and broken, he joined a private security firm and learned the art of weapons and tactics, but soon became disillusioned with their methods. Realizing that the world was full of evil and that the line between right and wrong was something one could easily find themselves on the wrong side of, he began trekking across the world, learning martial arts and philosophy in East Asia before returning home to fight crime on his own. After many years of battling scum and criminals in the streets, he rose to become head of a new order for fighting evil wherever it reared its ugly head. The Revengers!
Catchphrase: “Here comes the Smackdown!”

Erotica Girl:
Alter ego:
Casey Sheridan, bookish, shy librarian
Appearance: Black and purple skintight suit, zipper in the front leading up to partially exposed cleavage. Mask, half black and half purple, thigh-high black leather boots.
Abilities: Invisibility, Mad fighting skills, Super strength
Backstory: Casey was given a formula by a Crime Kingpin, a man who, before becoming a Crime Kingpin, worked in a lab for a company that developed organic weapons for the government. After his lab partner caused an accident and left him for dead, Mr. Kingpin declared vendetta against him and developed a formula to change his lab partner’s girlfriend (Casey) into a super villain. Since she was super hot and erotic, he gave her the name Erotica Girl
Catchphrase: “Feel the love!”

Judgement:
Alter ego:
Rami Ungar, student and freelance writer
Appearance: Long white hair, black skin with gold designs, yellow-orange eyes, super-sharp teeth. A pair of pants that somehow survive the transformation
Abilities: Absorb Energy, Energy Blasts, Telekinesis
Backstory: One day, he fell in love with a girl whose father was a police investigator. Her father got too close to something that involved an unknown corporation working with a terrorist group. He was murdered for his troubles and his daughter left disabled. He took her in and tends to her as his alter ego. But as Judgement, he fights corruption within the corporations, government, and anywhere else he sees it going unchecked.
Catchphrase: “Feel my wrath!”

Styka:
Alter ego:
Kristy Halseth,
Appearance: Jeans, Tank top, Leather jacket, Doc Martins.
Abilities: Flying, Invisibility, Telepathy
Backstory: While browsing a fine jewelry store, Kristy witnessed an armed robbery that went horribly wrong. During the commission of the robbery, the criminals caused an explosion that killed half their crew and the store. Taken as a hostage by the part of the crew that managed to escape, they took out their anger and frustration on Kristy and left for dead. When she woke up in hospital, she realized she could read minds, avoid detection, and even levitate and fly about. In her search for the the people who nearly killed her, Styka discovered that one of the city’s crime bosses had been responsible for the robbery. His orders were to kill the hostages but the robbers were as incompetent at that as they were at following the plan he had ordered. Her vendetta against her attackers became a vendetta against his as well.
Catchphrase: “Justice is on the way!”

Panacea:
Alter ego:
Phyllis Moore, mild-mannered fantasy-fiction writer
Appearance: Indestructible close-fitting fiber suit, toga skirt, and a concealing mask. When Panacea, her air changes from blonde to burgundy
Abilities: Flying, Acrobatics, Healing
Backstory: Phyllis was on vacation in India when a terrorist attack blew up a nearby chemical factory. She wasn’t close enough to be killed, but was exposed to the chemical traces picked up by the winds as she fled. She leapt over obstacles, climbed up walls, and ran across rooftops. It first, she thought her abilities came from years of yoga and marathon races, but as she ran faster, she noticed that she could even fly. After everything had settled, she returned to see the horror of the wounded and dying and became furious. But instead of retaliating against those who committed such acts of terror, she decided to undo their hate by healing the wounded and loving them back to health.
Catchphrase: “Stop the hate!”

The Veiled Tsunami:
Alter ego:
Hawa Ali, mild-mannered nurse
Appearance: Chocolate brown leather duster over Black jeans, black T, and a black hijab. Black combat boots and black shades of well.
Abilities: Alien Technology, Super Smarts, Telepathy
Backstory: Hawa grew up in New Haven Connecticut, two blocks from Yale University. She never knew her mother, but her father was a university professor and scientist named Dr. Eesa Ben Ali. His work in human mutagenics was quite controversial, due in part to the fact that Dr. Ali shared a name with another man on the NSA’s terror watch list. He was on the cusp of creating a substance that would successfully, and without adverse effects, create the first human with super capabilities. Unfortunately, his work was cut short when a disgruntled student – Calvin Cur – broke into his lab and tried to take him prisoner. When his daughter interfered, Cur shot her and sent her falling into some of her father’s lab equipment. The serum spilled on her and ran into her wound, and Cur shot her father shortly thereafter and fled. Hawa was changed, and from that point onward, was known as the Veiled Tsunami, seeking out injustice and looking to avenge her fathers death, all the while trying to unlock the mystery of what she has become. For it is rumored that her father’s serum contained alien blood that was retrieved by the government, and remains kept in some secret facility somewhere…
Catchphrase: “You won’t see me coming but I will blow you down.”

FYI, still waiting on key details from Freedom Fighter, Joaco, Pax and Typos. If you want to join, you gotta file the requisite paperwork. I guess that doesn’t sound too superhero-y. But hey, you wanna play in the big leagues, you gotta pay the big dues! Happy Halloween Everybody!

Create Your Superhero Image!

Behold, the portrait of Captain Smackdown! Thank you to Victor Giminez of victorsmoviereviews for drawing me to it. It’s really quite simple, just follow the link, select your profile type, and begin tweaking the particulars.

As you can see, I went with a Punisher-type costume, but only because they didn’t have the logo I wanted (a fist!) However, the guns and armor were certainly fitting, and the mad fighting skills are pretty clear from that frame, right?

I encourage all members of the Revengers to get over to this site and create an image for themselves. Between Victor and myself, we have two, and that just leaves ten to go. Move your butts Revengers, this is your Captain speaking!

http://marvel.com/games/play/31/create_your_own_superhero

Calling All Superheroes!

Attention to all those who signed up to become part of the New New Justice League/The Revengers. I am still waiting on some people to complete their bios and their profiles before I can complete our superhero registration form. Yes, they make you fill these out if you want to fight crime or commit them, it’s like a union thing or something. We don’t want to be scabs now do we? If we don’t register soon, they’ll blackball us from all the parties and we won’t be notifications for important seminars, webinars and retreats.

So… please submit your paperwork to HR in a timely manner so I can get out squad up and running.

Okay, seriously though, this is actually been pretty cool! People have come forward to create superhero identities which I think might actually work, and I wouldn’t mind putting them all together and seeing if we can’t create a serial from this or something. Sure, many of our characters are all slightly comedic and satirical, but that’s okay. People like a good comedic rip-off of their old favorites! So to commit to this enterprise which I started as a sort of goof, I am hoping people can finish their characters by making sure they’ve taken the Superhero Challenge parts two and three. If not, I shall be forced to pencil in your details, and I will not be gentle! I will be cliched, humorous, and even a bit tongue-in-cheek.

And I should also mention that in the spirit of things, I have created my own character. Captain Smacdown is his name! Here are his specs, as they will appear in the final installment of our Superhero Challenge, once all characters are registered and complete:

Captain Smackdown

Alter ego: Matt Williams, mild mannered educator/writer/blogger
Appearance: Molded armor suit, dark gunmetal grey, fist logo on the chest, utility belt with tons of guns, smoke grenades, incendiaries, and assorted cool gadgets. Cigar in mouth, scarred cheek, eye patch over one eye. Expressions range from shit-eating grin to a scowl.
Abilities: Mad Fighting Skills, Guns, Gadgets
Backstory: Once an educator with inner city youths and part-time writer, Matt was traumatized when a student of his was murdered in front of him and he was left mortally wounded. Saddened, angry and broken, he joined a private security firm and learned the art of weapons and tactics, but soon became disillusioned with their methods. Realizing that the world was full of evil and that the line between right and wrong was something one could easily find themselves on the wrong side of, he began trekking across the world, learning martial arts and philosophy in East Asia before returning home to fight crime on his own. After many years of battling scum and criminals in the streets, he rose to become head of a new order for fighting evil wherever it reared its ugly head. The New New Justice League/Revengers!
Catchphrase: “Here comes the Smackdown!”

Superhero Challenge Part III: Catchphrase and Outfit

Just one last hurdle remains before I can declare the New New Justice League complete and ready to fight crime… or cause it, whichever the case may be. And that is the selection of an outfit and a catchphrase. To be fair, some of you have already done this, specifying that you want to fight in high-heels or erotic dress (wink, wink). However, the majority of us who have created characters still need to stress how we are going to appear in public and what they plan to say when busting up their enemies.

Keep in mind, the costume is absolutely key. It is the visual personification of your superhero ethos, your motivation and modus operandi encapsulated in a few feet of tight leather, spandex, or super-resistant high-tech fabric. So choose carefully, and keep in mind the following options:

  1. Mask – this is especially important since it hides your true identity. For some, its enough to simply remove their glasses and add a cowlick to their hair (who you fooling Superman?). For others, a full mask that not only covers but protects is key (Batman), and others still get by with a simple eye-covering addition. And let’s not forget the bad guys who turn masks into deadly and scary appendages (hello Bane!). Just make sure your opponents can actually hear you and understand what you’re saying.
  2. Cape – a classic when it comes to fighting crime or being a flamboyant villain. Sometimes, its even used as a a tool of weapon (you again, Batman). But even if its strictly decorative, its an important part of the ensemble, and can hold your logo or just carry your colors.
  3. Skin-tight suit – men and women enjoy this option! Composed of leather, indestructible fibers, or molded plastic, having a suit that fits your form and enhances all the right things (i.e. pecs, shoulders and boobs), the suit can be intimidating and distracting to the enemy. Just remember, sacrificing form to function only goes so far! Looking good is important, but not as important as being able to comfortably, run, jump, and kick ass!
  4. Armor – There’s no rule that says you can’t look good and afford ample protection. But for those who don’t want to be seen wandering in around in skin-tight skivvies, a suit of body armor is a safe and effective option. Not only that, but it can be shaped to enhance your natural physique and make criminals and your personal enemies think you’re a lot bulkier (or bucksome) than you actually are.
  5. Mits/Boots – you may not think so, but what you wear on your hands and feet can be just as important as what you have covering your face. For example, rough and tumble superheroes tend to wear armored gloves so they can bash in their enemies faces, while your crime-fighting lady superheroes of the past tended to wear arm-length gloves to give them that demure look. Much the same is true of feet apparel, with the men sporting heavy boots and the ladies using high-heeled shoes or something else completely impractical. In modern times, things have gotten a bit more sensible, with female superheros wearing more combat-friendly, sensible shoes and hand gear. Though some ladies (such as Catwoman) still seem to prefer high-heeled boots to flats because, let’s face it, they look kick-ass!
  6. Distinguishing Marks/Disfigurement – in some cases, the superhero/villain are themselves their costume! This is the case with the Hulk, the Toxic Avenger, and guys like the Joker. Beyond the occasional article of clothing (like Joker’s purple suit) there really is no costume. The makeup and the scars are what identify him. And in the case of the Hulk, transformation into a giant green beast is what identifies him. Oh, and speaking of beasts, there’s Beast! Like Mystique and Nightcrawler, the outfit is a permanent part of their person.

Catchphrase time! I can’t specify any rules or parameters here, since there really are none. The only thing that matters is that it be appropriate to your characters motivation and/or persona. Keep it short, sweet, and direct. Intimidation factor is a must, but then again, so is comedic value. And remember, you get bonus points for play-on-words and puns, provided they are clever! Go to town!

The Superhero Challenge Part II: Backstory!

I got to say, I was impressed with the response my “Superhero Challenge” got. I knew that the topic was a fertile one, hence why my wife and I started talking about it. But I wasn’t sure how much thought other people were likely to put it into it. I’m so happy there are plenty of geeks like me out there! For those of you who came in and selected your powers and a name for your character, kudos! Now we just need to get to work on your backstory.

Every superhero and villain has one. They give them depth, motivation, and an origin story that makes their actions and purpose seem relatable. After all, a hero who does heroic things just because is no hero at all! He’s just a cardboard stand in whom no one can relate to. But a hero who helps others because of personal tragedy or to bring meaning to their own life is something we can all get behind.

Heck, the same is true for a super villain isn’t it? No one believes that a bad guy could kill, maim and plot the destruction of the world simply because he’s Evil the Cat. He too needs a history to explain how he became the way he was. It’s simply the way people work. We desire explanations and love a good origin story!

So I’ve prepared the following list of motivation/creation factors. I’d say pick one, but since there are some obvious places where overlap occurs, feel free to pick a second if it’s appropriate. And just to be creative, I’ll include a list of possible factions/forces that could have been involved. Circumstances are one thing, but going from that to the five W’s (who, what, when, where, and why) is a different matter. Read on and select:

  1. Tragedy – this can be the death of one’s parents, a wife, a husband, a sibling, or even a child. The loss effected you deeply, and led you to resolve that you would never let that happen to anyone else. Or maybe you just want some payback on the bastards who did it! Either way, the tragedy has become your weapon, and those who would harm innocents fear you now!
  2. Vendetta – a slight variation on Tragedy, this involves a purposeful attack on you which left you scarred, angry, and motivated to seek vengeance on the ones who did it. Whereas the loss of family is a tragedy that would have hurt you deeply, this is a wound that has left you pissed and determined to see the people who did it suffer horribly!
  3. Accident – maybe you fell into a vat of chemicals, got bombarded by some high-energy gamma rays, survived an atomic blast, had a brush with near death, or just stumbled onto something you weren’t supposed to. However it happened, the experience left you scarred and forever changed. Fighting crime or doing evil is now your outlet over the pain of the life you lost, and a means to put your freaky new abilities to work!
  4. Mutation – similar to option two, this could be your mother having been bitten by a vampire (a la Blade), the result of evolution (a la X-Men), or again exposure to some process that isn’t exactly scientifically possible. But it’s left you with powers and there must be a reason for it, or at least a positive (or selfish) way to use them.
  5. Alien Influence – alien technology came to Earth and picked you as its beneficiary. Or maybe you just accidentally found it and decided it was mighty cool and useful. Hell, maybe you ARE an alien who fell to Earth (i.e. Superman), and being one gives you strange and awesome powers that no one else has access to. How will you use it though is up to you. Will you be a savior, or a terrible force to be reckoned with?

Who hurt /changed and/or effected you? In short, what was the motivation behind the thing that made you what you are today? The list of possible candidates is potentially long, so I’ll try to break it down to as few possibilities as I can. And off the top of my head, and calling to mind all the examples that I can think of, I have come up with a list of seven different kinds of people/organizations who usually have a hand in the creation of superheroes and villains. Select one and proceed to the end:

  1. Crime Kingpin – every city has its share of crooks and criminal masterminds. Did you, your family, or someone else you care about run afoul of these villains? Did you, they, owe them some money, protection fees, a debt of blood which they exacted, thus leaving you hurt, bitter and angry?
  2. Negligent Superhero – let’s face it. Sometimes superheroes do bad things. Whether its collateral damage from their crime-fighting antics, the result of too much force, or maybe they were just having an off day, sometimes they hurt people without intending to. This is sure to leave some people angry, scarred, and looking for payback. After all, the Joker was either a hapless victim or a petty thug (depending on which back story you believe) before Batman sent him into that vat of toxic chemicals. And you got to figure a lot of victims get caught in the crossfire whenever there’s a big showdown between the good guys and bad. And in some cases, the victims blame the heroes…
  3. The Government – yeah, we all know they’re up to some clandestine stuff, or at least they used to be! And whether they decided to quietly bury the outcomes of their ugly projects and black ops, or simply don’t know about them anymore, you were the end result and now the truth must be brought to light. Expose their crimes, and if the ones who did are still around, make them pay! Otherwise, they might do it to someone else!
  4. The Corporation  – and when it’s not the government doing dirty, crooked things and then trying to cover it up, it’s usually the private sector! We all know there are plenty of corporate magnates out there who love to experiment with weapons, chemicals, radiation, and risky ventures that will leave people dead, mutated, or just plain altered. And you know they won’t be held accountable for it. No sir, not by the courts and not by the law! It’s up to you to bring these bastards to justice, or perhaps they are after you because you are now in possession of something they want. Doesn’t matter, as far as you’re concerned, the initials CEO stand for Chief Enemy Officer!
  5. Aliens – sure, there are plenty of nice aliens out there. ET, Alf, and the Predator people can be pretty stand up if you know how to stay on their good side. But alas, there are plenty of aliens out there that are just like us humans. Cruel, manipulative, and irresponsible when it comes to how they treat other people and dispose of their technology. Maybe you came into something powerful by accident, or maybe it was the result of something they purposefully did to you. Either way, you gotta follow this up and figure out who they are. And while you’re at it, show off whatever it is they gave you!
  6. Vampires/Paranormals far be it from me to discriminate against folks on a count of their background or supernatural affiliations. But when Vampires, Werewolves and other paranormal creatures start hurting people, it’s on! Was it you they hurt, your family, your friends, or do they just have it in their heads that “your kind” needs to be destroyed or pushed out of the way? Doesn’t much matter, because the end result is the same. Death to (fill in the blank)!
  7. International Villains sometimes, its not our own governments or their secretive agents that we need fear. Sometimes, the threat comes from aboard, either in the form of renowned terrorists, spies, or assorted Bond-like villains. And when they crossed you, your family, your friends, etc, they went too far! Now it’s up to you to make them pay for their crimes. This may be a fight you pursue alone, or as part of a team or a government agency. But in the end, you will bring the fight to their doorstep!

Okay! That’s it, that’s all on my end. Once again, the challenge is to make your selection and combine them with your characters powers and name to come up with a profile that is all your own! And please feel free to comment and include a small bio blurb which I will then include in a list of superheroes in my third and final installment. I plan to call it, “The New New Justice League”! Okay, that name is negotiable, but the intent is pretty clear right? Let’s make some new and interesting comic book icons!

The Superhero Challenge

Earlier today, my wife and I started having a conversation. It was one of those moments where an idea pops into your head, totally irrelevant and unimportant, but fun nonetheless. I asked her, if she could be a superhero and have her choice of three superhero abilities, what would they be. Come to think of it, it doesn’t seem that irrelevant does it? I mean, let’s face it. We’ve all dreamed about being superheroes at one time or another, haven’t we? To have superhuman abilities that would allow us to fight crime, save the world, or just beat people up and make us feel big.

So based on the assumption that there are other people out there who think like I do and have actually dedicated some thought to this question, I have prepared the following list. The goal here is to pick the three abilities that you think would make an ideal, well-rounded, or at least interesting superhero. Remember, you only get three, so choose wisely (and please note that the following list is merely the product of superheroes that I can recall and is by no means complete):

  1. Ability to Fly
  2. Acrobatics
  3. Advanced Technology (i.e. Ironman suit)
  4. Alien Technology (i.e. Green Lantern)
  5. Animal Control
  6. Babel Ear (understand any language)
  7. Camouflage
  8. Cybernetics
  9. Elasticity
  10. Elemental Control (weather)
  11. Energy Absorption
  12. Energy Emission (i.e. shoot energy from your body)
  13. External Shell
  14. Fire control
  15. Gadgets
  16. Godhood (i.e. Thor, Loki)
  17. Guns (i.e. Punisher)
  18. Gills
  19. Healing (others)
  20. Heat vision
  21. High-tech vehicles (i.e. Batmobile, Batjet, etc)
  22. Inertia (i.e. Juggernaut)
  23. Invincibility
  24. Invisible means of conveyance
  25. Invisibility
  26. Mad Fighting Skills
  27. Magnetism
  28. Multiplication (ability to make many of you)
  29. Precognitive
  30. Regeneration (self)
  31. Suggestion (i.e. mind control)
  32. Super Smarts
  33. Super Speed
  34. Super Strength
  35. Telepathy
  36. Teleportation
  37. Telekinesis
  38. Transmutation (shape shifting)
  39. Vampirism
  40. X-ray vision

Good! Now that you’ve selected your three abilities, it’s time to pick a name. What monicker best represents your hero, your abilities, and your particular manifesto. Is it truth, justice and the American Way (holy cliche, Batman!), fighting crime and protecting the citizens of your city (now that’s Batman!), or terrorizing the piddly folk and making them piss your pants at the sheer sight of your face (that sounds like the Joker)? Once again, be sure to choose wisely. The right kind of name can make your career, the wrong kind of name can make you a pariah!

Batman: Nightwing Short

There’s something to be said about short fan videos. Oftentimes, they are of low-quality and really don’t boast a lot of thought or creativity. But every so often, you get something of real value. Star Wars fans have been treated to some rather appealing videos over the years where fans, using their own imaging and rendering software, produced videos of lightsaber fights that weren’t half bad. And more recently, I came across this video which is the first in a proposed series of Batman shorts that were inspired by the original comics.

This one is entitled Batman: Nightwing and follows the exploits of Dick Grayson, the original Robin who went on to become his own superhero after leaving Batman’s side. Here we see him being called in to deal with the Red Hood, a villain in that emerged relatively recently in the franchise who turned about to be Jason Todd, the second Robin. For those who are unfamiliar with the comics, this is the Robin who was murdered by the Joker and then was resurrected, and returned to Gotham as a villain.

Personally, I like the video because it takes two characters who are important in their own right, but rarely the focus in the franchise, and squares them off against each other. There’s also a sense of generational conflict since we basically have the original Robin and his successor fighting, the one who went independent fighting the one who went bad. It just feels appropriate and significant, don’t you think?

The producer, Danny Shepherd, indicated that this video would become part of a series, and that was when it reached its first 100,000 hits. Now, it’s hovering at just over 540,000! Yeah, I’m thinking there’s going to be a sequel or two 😉 Check out the video:

A Tribute To Sidekicks

Hey all! Today, I thought I’d cover a topic I’ve been thinking about for some time. Over the few years that I’ve been writing now, something has been missing from this site. I’d payed tributes to franchises, novels, series, movies, heroes, and even robots. But not once have I acknowledged the critical supporting characters who have provided comic relief and made the lives of the heroes that much easier over the years.

And so I present the following list of the top 13 sidekicks from the field of sci-fi, at least the ones that I know of and/or care to acknowledge. Not  a lucky number I know, but I couldn’t bring myself to exclude any of the people here. They are hardly alone in being faithful companions, comedic foils or much needed helpers, but they are the people that I feel capture the full range of side-kick abilities and personalities. Hope you enjoy, and as always, suggestions are welcome, just in case I decide to make further installments.

Abraham Whistler:
This first sidekick comes to us from the Blade franchise where he serves the vampire hunter as mentor, weapons maker, and surrogate father figure. This last aspect is especially important, since it forms the basis of his relationship with Blade. Whereas Blade never had a family, Whistler was robbed of his. Both blame vampires for this travesty, and therefore make the perfect team. Whereas Blade provides the muscle and the daring, Whistler makes the weapons and is the voice of reason.

According to his bio, as provided by the both the Marvel Universe and the movie adaptation, Abraham became a hunter after his family was murdered by a vampire. It was in the course of hunting one evening that he came upon  a teen-aged Blade who was in the midst of preying on a homeless person. After realizing that Blade was a half-vampire (aka. a dhampir), he chose to spare his life and began training him to become a hunter himself.

Like the bad-ass vampire hunter he helped create, Whistler is a man of few words who seems pretty rough around the edges. But, also like Blade, underneath that gruff exterior beats the heart of a man who still seems to care. While he’ll often advise Blade against sticking his neck out or taking unnecessary risks, in the end he’s still willing to go the extra mile to help those in need.

Bender:
From a distance, Bender might seem like a wise-cracking, alcoholic, kleptomaniac robot, but once you get to know him… well, you pretty much realize that’s who is! On top of that, he seems to have a moribund fascination with killing all humans, a theory he has occasionally attempted to put into practice!

However, it would be wrong to say Bender’s a superficial kind of guy. In addition to being terrified of can openers and secretly wanting to be a country-western singer, he’s also shown himself to be pretty sensitive at times. When Fry moved out of their apartment, he went on a Bender of non-drinking, which for him is a very bad thing!

On top of all that, he’s also come through on numerous occasions to save Fry and the crew of Planet Express. Never without complaint, of course, but still. I guess you could say Bender is an exercise in contradiction. An automaton designed to bend girders who excels at not making human lives any easier!

Chewbacca:
Here’s the hairy side-kick who taught us the immutable lesson about living in the Star Wars universe. When you’re in a jam, it’s always good to have a Wookie in your corner! And of the universe’s many Wookies, Chewbacca is probably the best. In addition to being delightfully shaggy, he’s very strong, fiercely loyal, and mechanically inclined. Not a bad guy to have around!

Intrinsic to Chewie’s relationship with Han is the concept of the Wookie life-debt. At some point in the unspecified past, Han came to Chewies aid by freeing him from an Imperial slave-labor camp. As a result, Chewie is bound to Han for life. This is something Chewbacca takes very seriously, as any attempt to put Han is danger is usually met with a severe beatdown! When Han’s family expanded, after marrying Leia later in the franchise, Chewie’s life debt extended to them as well.

Chewie’s past also shows through when it comes to his attitude about restraints. When Luke tried to put some on him, even though it was part of ruse, he didn’t react too well! Beyond that, not much is known, like whether or not he has family back on Kashyyk or elsewhere in the Galaxy. But then again, Chewie doesn’t talk about this stuff. Like most Wookies, he doesn’t talk about himself much, preferring to express himself in a series of warbled utterances or loud growls.

Gabrielle:
The next entry on this list is the faithful, staff-twirling sidekick from the Xena: Warrior Princess franchise. Gabrielle, a former farm girl turned warrior companion, became the model of friendship and loyalty for countless girls and young women all over the world. In addition, numerous Lesbian rights advocates saw her and Xena as examples of the kind of love and dedication that can exist between two women. Whether or not they had this kind of relationship is a matter of speculation; the point is, they did love each other, regardless of whether it was platonic or romantic.

Gabrielle’s story as Xena’s sidekick began in small Greek village after she and her sister were taken as slaves. After being rescued by Xena, Gabrielle wanted to become just like her, in part because she was impressed by her fighting skills but also because she didn’t want to end up in an arranged marriage. The two women became friends and enjoyed countless adventures over the course of their many years together.

As time went on, Gabrielle evolved from being a young, naive girl who stood in Xena’s shadow to being a fully-fledged warrior. Her choice weapon was the staff, but in time, she also incorporated kicking and acrobatic abilities. Eventually, she became a heroine in her own right and was even replaced by the klutzy Joxer as the dependent sidekick.

Harley Quinn:
Here we have an interesting side-kick, one who exemplifies dedication and diabolical intent. A one-time psychiatrist who was brought in to assess Gotham’s criminal mastermind, Dr. Harleen Quinzel soon found herself sympathizing and even becoming enamored with the Joker and helped him escape from custody. Once her involvement was made clear, she fled herself, changing her name to Harley Quinn and becoming the Joker’s full-time assistant.

Making her debut in the Batman animated series, she was quickly incorporated into the DC Comics series. Ever since, she has made numerous appearances in the graphic novels, spin-off shows, and video games. Unlike the Joker’s usual henchmen, she has staying power and the ability to live to fight another day much “Mr. J” himself, as she affectionately calls him.

Though her affection and attachment to the Joker is the picture of obsessive and unhealthy behavior, it is precisely because of this that her loyalty and commitment shines through. No matter what nefarious schemes the Joker gets up to or who he hurts, she sticks by him and always has his back covered!

Kaylee:
Next up, there’s the spunky, charming, cheerful and mechanically inclined engineer of the Serenity! Yes, in the Firefly universe – a universe permeated by thugs, freelancers, mercenaries and privateers – Kaylee is a breath of fresh air and a spot of sunshine. Not what you’d expect in a ship’s mechanic, but that’s an undeniable part of her charm! When it comes right down to it, she is as much at home in coveralls and machine grease as she is in a pretty dress and a parasol.

According to the series, Captain Mal first met Kaylee during a chance encounter when his previous mechanic brought her to the engine room for a little sumthin’ sumthin’! After realizing that she had more talent in her pinky finger than the other dude had in his entire frame, her promptly hired her! Since then, neither Mal nor Kaylee has ever looked back.

On top of all that, Kaylee is quite the romantic. All series long, she held an obvious torch for Dr. Simon Tam, River Tam’s protective brother and the ship’s doctor. Although her early attempts to facilitate a hook-up failed, she later learned that he held the same feelings, but denied them because he was too focused on protective his sister. In the end, they got together, a fitting and happy ending for this pretty ray of sunshine!

R2D2 and C3P0:
Yes, they are technically not a single side-kick, but they come as a pair so I shall not deal with them separately. And when it comes right down it, they really don’t work well on their own since they’re essentially comedic foils for each other. Together, they are the comic relief and workhorse of the Star Wars universe.

Making their debut at the very beginning of the original trilogy, R2 and 3P0 captured people’s hearts as the unlikely duo on whose shoulder’s the fate of the universe rested. Whereas R2 was an astrometric droid, a rolling Swiss Army knife with a stubborn attitude and endless gumption, 3P0 was a prissy, effeminate translator who specialized in protocol and etiquette. Together, they were the robotic odd of the universe!

As time went on, the two bonded and became totally inseparable. In addition, no matter where the main characters took them, they both seemed to always be indispensable. R2 opened doors, interfaced with machines and disabled traps, while 3P0 talked to the natives and advised the group on the safest course of action. While they frequently fought and lobbed insults at each other, their affection for each other was clear. When R2 was damaged during the Battle of Yavin, 3P0 selflessly offered his own components to help fix him. As the franchise expanded after the original trilogy, they even got their own animated show, aptly named Droids.

Robin:
Where would Batman be without his trusty side-kick, Robin, “the Boy Wonder”? Probably dead, to be frank. Yes, this sprightly acrobat has been their for Bruce Wayne on many occasions, pulling his chestnuts out of the fire and taking down the villains who were about to get the best of him. And yet, Batman has gone through several Robins over the years. Only one died, and was even resurrected. But still, that’s a high turnover rate!

The first Robin was known as Dick Grayson, an 8 year old who’s parents were murdered by mobsters, prompting  Bruce Wayne to take him under his wing and teaching him the ways of vengeance and justice. After taking down the man responsible, Batman and Robin went on to have many adventures together until Dick eventually went independent and became Nightwing.

He was replaced by Jason Todd, a young man with a similar backstory. Like Grayson, he was an acrobat who’s family was murdered. But in Todd’s case, he reacted to this trauma by becoming a hard-nosed street kid who stole to survive. After catching him in the act of trying to steal his tires, Batman began to train Todd as his new Robin. Unfortunately, this side-kicks life ended tragically when the Joker killed him and his birth mother with a bomb.  He was resurrected as the Red Hood shortly thereafter, but never reprized the role of Robin.

Thereafter, a string of Robins came and went, but in each case, their basic role and characteristics remained the same. Whereas Batman was always the tall, strapping and bulky hero, Robin was always smaller, faster and slighter of build. And whereas Batman was always the quite, ultra-serious brooding type, Robin could be counted on to tell a joke and crack a joke.

Roger:
Some people might disagree with my choice to include Roger on this list, as he is as much an independent character as a side-kick. However, I’ve been looking for an excuse to write about Roger on this site and this seems like the perfect one! Also known by various personas he’s assumed over the years, Roger is the alien from American Dad that lives in the Smith’s attic, coming down every so often to take part in family affairs and hijinks.

From a passing glance, Roger might seem like a drug-addled, alcoholic sociopath. But there’s a reason for that! In addition to being an avid wine guzzler, coke head, pill-popper, and pansexual weirdo, he’s also reputedly the one who invented disco, the drug ecstasy, Jar Jar Binks, and the man go got the Captain of the Exxon Valdez drunk! Aside from all that, he’s spent the majority of his life avoiding government agents and impersonating colorful men and women.

In fact, Roger is so in love with impersonating other people that fashion montages have become a recurring part of his existence. And while he can certainly impersonate men well enough, his preferred aliases tend to be women. This is in keeping with Roger’s pansexual identity, which seems to involve gender confusion, bi-curiosity, and a total lack of boundaries. In fact, when in women’s constume, it wouldn’t be an exaggeration to say he’s a bit of a tramp!

Many years back, Roger came into the Smith household after saving Stan’s life in Area 51. Since that time, they have had a dynamic not unlike Han and Chewie, where obligation gave way to lasting friendship. Years later, Roger is considered a fully-fledged member of the Smith family, despite his ruinous activities and the high cost of keeping him entertained and under wraps!

Saul Tigh:
Okay, this guy might not be the perfect side-kick, but he’s definitely a rich and interesting character. On the one hand, he’s lived a rather rough and gruff life as a man, participating in the First Cylon War, going through a divorce, then developing a recurring drinking problem. On the other, he was a freaking Cylon and didn’t even know it! So yeah, maybe not the best guy to have in your corner, but he does have his upsides!

According to the relaunch series, Saul Tigh met William Adama in a bar a few years after the First Cylon War. After bailing him out of a close shave with several angry men, the two became fast friends and bonded over their shared experiences. Many years later, when Adama became commander of the Galactica, Saul was appointed as his XO. When the Second War began, he and everyone else were forced back into action.

In time, he became reunited with his estranged wife, a manipulative woman who also turned out to be one of the “Final Five” Cylons. Over the next few years, he maintained his position as XO, continued to have a rocky relationship with her, and never quite shook his drinking problem. In fact, it seemed that whenever times were tough, Saul would turn to the bottle.

Nevertheless, through it all, Saul remained a committed and loyal officer, one could be counted on to whatever what was necessary when the pressure was on. During Cylon offensive, when the Galactica was hit by a tactical nuke, he stepped up and made some tough calls which may have prevented the destruction of the ship. When Adama was shot by Boomer, herself a Cylon sleeper, he stepped into the Captain’s shoes and did his best to keep the fleet together. And when New Caprica became occupied by Cylon forces, Saul led a human resistance that kept up the fight against the occupation until Adama and Apollo could liberate the planet.

All in all, Saul was complicated. He was gruff, short, and had absolutely no patience for people he didn’t approve of. He could also be violent sometimes and was definitely a problem drinker! But he had a good heart and somehow managed to stay sane through it all, even after he learned that he was a Cylon. In truth, a lot of people would probably be dead were it not for this man, which is probably one of the reasons that Adama kept him around. That and the fact that, like Saul, Adama too was a fiercely loyal man.

Samwise Gamgee:
When it comes to dedication, selflessness, and versatility, Samwise Gamgee definitely takes the cake! The noble, stalwart and immensely loyal friend to Frodo Baggins, Sam was the very reason the quest to destroy the One Ring succeeded. Though a bit of a simpleton, his levelheadedness and stout heart were a constant source of strength and support for the Ringbearer. Hell, had it not been for his tireless help, cooking, and ability to come through in a pinch, Frodo would have been dead for sure!

Ostensibly employed as Frodo’s gardener, Samwise became involved in the quest to destroy the One Ring after Gandalf caught him eavesdropping on their little conversation. Before parting company with them, Gandalf instructed him never to let Frodo out of his sight. Sam took these instructions very literally, and thereafter did not leave Frodo alone for one minute! After setting off together, it was Sam who made sure they always had food and their spirits were high.

When Gollum entered their party, Sam never once stopped warning Frodo about him. Though Frodo seemed to think that Gollum had a role to pay or could be redeemed somehow, Sam remained committed to the belief that he was evil and untrustworthy. In the end, he was proven right, but then again, Frodo was in a way too… whatever, it’s complicated!

Towards the end of their quest, when things became truly difficult, Sam came through like never before. When Frodo was paralyzed by Shelob and taken captive by Orcs, Sam risked everything to rescue him, charging headlong into Minas Morgul and kicking the crap out of every Orc that stood in his way. And when Frodo finally faltered under the weight of the One Ring, Sam carried him up the Mountain to the Cracks of Doom.

Through it all, Sam never once complained or considered leaving Frodo’s side. Naturally, some speculate this was because the two were more than just friends. Lousy gossip mongers! But in truth, Sam was just that committed to those he considered friends and what he considered to be right. These are qualities he passed along to his thirteen children after he and Rose Cotton got married. Wow, loyal, friendly, and fertile too! Samwise has got it all!

Wedge Antilles:
When it comes to side-kicks, Wedge has some of the best characteristics of all. He’s loyal. He’s reliable. And best of all, he never dies! In addition, Wedge (who’s name alone makes him cool) is also one of the best pilots in the Rebel Fleet and the co-founder of Rogue Squadron (along with Luke Skywalker). Throughout the original Star Wars trilogy and the expanded universe, Wedge has always been there in his trusty X-wing and other attack craft, providing much needed support and kicking Imperial ass!

His impressive resume includes an assault on the First Death Star, where as a junior officer in Rogue Squad, he provided cover for Luke as he launched the torpedoes that would destroy the terrifying space station. When Imperial Forces attacked Echo Base on planet Hoth, he was there in a speeder and scored a major victory by being the first to take down an AT-AT walker with a tow cable. And finally, he played a major role by helping to lead Rebel Forces to a decisive victory in the battle of Endor.

Because of all this, Wedge gained the reputation of being the greatest pilot in the Galaxy. As the sole survivor of both Death Star runs, he was given command of Rogue Squadron before being promoted to General and given command of an entire fleet. Throughout it all, Wedge never once lost his soft-spoken and humble attitude. It just goes to show you, nice guys really can kick ass!

Zoe Washburne:
And last, but definitely, DEFINITELY not least, there Zoe, the heroine of the Firefly universe. As a veteran soldier, freelance butt-kicker, executive officer, and loving wife, she’s got the whole package, at least when it comes to science fiction heroines. A good woman to settle down with and to have aboard your ship, guarding your precious cargo and your ass. No wonder Mal trusts her with his life, and Wash loves her so!

Having served in the War of Unification as a Browncoat, Zoe served under Mal when he was a Sergeant in the Independents Army. In the end, they were the only two to survive the battle, which bonded them for life. Afterward, she took a job as his XO aboard the Serenity and never looked back. Of all the other crewmembers, she was the only one who routinely referred to Mal as “sir” and obeyed his orders. However, that didn’t stop her from expressing concern over his decisions and letting him know when she thought they were totally stupid!

In the course of her service as XO, she met Wash, the ship’s pilot, and the two fell in love. They got married shortly thereafter, and even talked about settling down and having children (something their lifestyle wasn’t exactly conducive too). Due to her close relationship with Mal, Wash was often jealous of then, which at times caused friction. However, Wash soon realized that his concerns were for naught, as it became clear to him that the loyalty she had towards her commander did not conflict with her love of him.

In short, she’s the kind of woman a man would want as a friend, a sidekick, and a lover. Though tough as nails and the kind of no-nonsense lay who’d kick your ass if you messed with her or her crew, she could still be tender and make her man feel like a man. Wink, wink, nudge, nudge! Know what I mean? Just don’t tell her I said that, she’d kick my ass!

Summary:
So, having looked into all these personalities, I think it’s fair to say that I have some inkling of what makes a decent sidekick tick. In short, I think the following characteristics, alone or in combination, are what add up to a good supporting character, one which the hero is likely to want to keep around.

  1. Loyalty: This, above all, seems to be what makes a sidekick both desirable and endearing to audiences. As heroes undergo their trials and tribulations, they need someone who will stick with them, keeping them on the straight and narrow and making sure they don’t succumb to temptation or their enemies machinations.
  2. Levelheadedness: As the saying goes, “It’s always a true friend who will tell you what you need to hear, even when you don’t want to hear it”. And when it comes to sidekicks, this is not only desirable, its a job requirement. When the heroes life is on the line, the last thing they need is an ego stroke or to be let down easy. And frankly, the view really is better from the cheap seats!
  3. Sense of Humor: And remember, it’s important to keep things light. Whenever the pressure is on, danger is all around, and the tension is palatable, a good wisecrack or a little slapstick is usually in good order. Just refrain from poop jokes or overtly juvenile humor (look at you, Jar Jar!) And if were talking comedy instead of action and drama, the sidekick should be especially comedic! Their antics should inspire hysterical laughter from time to time, even if it’s a little in bad taste 😉
  4. Mad Skills: Remember, just because the hero is the focal point of the story doesn’t mean that you can’t steal the show every once in awhile. In fact, said skillz can pay the billz! And by that I mean a skilled sidekick can come in extremely handy to a hero from time to time. After all, if you’re constantly requiring rescuing, the hero will very quickly grow tired of you and find someone to replace to you! It also doesn’t hurt to have a gimmick, a weapon or characteristic that sets you apart. For example, if the hero is a big, He-Man/Amazon kind of hero, go small and wiry. If they are a smaller, wisecracking personality who relies on their wits more than their physique, be the muscly, enforcer type. It’s also good to carry your own unique brand of weapons. They set you apart and diversify your killing power!

That’s all I got for now. Like I said before, I’m open to suggestions for other candidates. If I can assemble enough, I’ll be sure to do a second installment. Otherwise, expect more of the usual posts dedicated to franchises, concepts, technology, and the latest in science fiction!